Ramirez wrote: » And why you expect a solo player to manage a city, if is social skills is playing solo, i mean , i think should be some player with influence...
Neurath wrote: » There is nothing to prevent your fears. In fact, every single Mayor Position is susceptible to guilds taking over except perhaps the Divine Node, but, a guild could also farm Divine Node too. I suspect that possibly scientific node may see guilds being outvoted but not if its a mega guild. The game becomes less attractive from a solo player perspective but then the game is a MMORPG and not a solo player game.
VmanGman wrote: » Ramirez wrote: » And why you expect a solo player to manage a city, if is social skills is playing solo, i mean , i think should be some player with influence... As stated on the latest stream the developers want the military mayor selection process to be about power and not about politics. A system where politics (your friends) can totally swing the result of mayor selection process is not representative of the military node’s design and vision. If this issue is not addressed, the military node selection process will boil down to a few groups having a selected leader that they will protect to the end. It won’t be a free for all power struggle where the strongest rises (power). It will be about who has the most friends (politics) OP’s concern is valid. The only way I can see this being resolved is to have many 1v1 battles in a bracket system. And even then you could have people intentionally losing to their friend, but at least each person will eventually have to fight a real opponent.
Noaani wrote: » I personally think a last man standing type thing is a better representation of a players power than a 1v1 is. A 1vq is a representation of a players ability. Look at something like Game of Thrones. There's no doubt Cerci Lanister was one of the most powerful characters on the show, yet she wasn't exactly known for her ability to fight - she was powerful enough to have others do that for her. If someone in Ashes is powerful enough to have people protect them in an arena until all opposition is dead, and then fight each other until only that one person is left, that person has the power that Intrepid are claiming they want for a military node.
Shoelid wrote: » There's an easy solution here: make everybody anonymous inside the battle.
Shoelid wrote: » There's an easy solution here: make everybody anonymous inside the battle. Sure, guilds can all get to the same area pretty easily, but will they be able to properly defend the leader? If they have time to organize, sure. In the heat of battle though? No chance. Anonymity makes organization difficult, and makes things like betrayal, infiltration, and chaos easy. Guild play will still be a thing, but if everybody's anonymous, it's much more likely to still be a "free for all" format, where the guild simply tries to get any one of their members elected through sheer numbers, rather than a chosen leader. If somebody manages to lead a group through that chaos, then they probably deserve it. like @Noaani said, a "leader of men" can be powerful without doing much of the fighting themselves. Besides, I think a war strategist/general type would be perfect for a militaristic mayor.
VmanGman wrote: » Noaani wrote: » I personally think a last man standing type thing is a better representation of a players power than a 1v1 is. A 1vq is a representation of a players ability. Look at something like Game of Thrones. There's no doubt Cerci Lanister was one of the most powerful characters on the show, yet she wasn't exactly known for her ability to fight - she was powerful enough to have others do that for her. If someone in Ashes is powerful enough to have people protect them in an arena until all opposition is dead, and then fight each other until only that one person is left, that person has the power that Intrepid are claiming they want for a military node. Except that we all know that the power you are talking about in GoT would not be represented the same in a video game. People feared for their lives because of Cersei... that's not how video games work. People will help someone become mayor because they're friends IRL or because they got paid IRL. That's not power...
Noaani wrote: » VmanGman wrote: » Noaani wrote: » I personally think a last man standing type thing is a better representation of a players power than a 1v1 is. A 1vq is a representation of a players ability. Look at something like Game of Thrones. There's no doubt Cerci Lanister was one of the most powerful characters on the show, yet she wasn't exactly known for her ability to fight - she was powerful enough to have others do that for her. If someone in Ashes is powerful enough to have people protect them in an arena until all opposition is dead, and then fight each other until only that one person is left, that person has the power that Intrepid are claiming they want for a military node. Except that we all know that the power you are talking about in GoT would not be represented the same in a video game. People feared for their lives because of Cersei... that's not how video games work. People will help someone become mayor because they're friends IRL or because they got paid IRL. That's not power... It wont be represented exactly the same, of course. Examples and such shouldnt be taken that literally - no two things are exactly the same, if they were exactly the same then they would be the same thing, not two different things. The reason I pointed it out was to illustrate that 1v1 combat is not a demonstration of power, not even close. The leader of a large guild has more power on a given server than the best 1v1 player in the game. That kind of power (which is very similar to the kind of power the Lannisters in general have in GoT - even if not exactly the same) ABSOLUTELY is represented in game. If there is a FFA arena, it wont be people with real life friends or people that have paid others that will win, it will be guilds that are nominating a player from their ranks to attempt to be mayor of the node, and it will be that guild in the arena making sure that happens. You cant say that kind of power isn't represented in game.
Jxshuwu wrote: » When intrepid talked about power in their devstream, they didn't talk about influence... they talked about power as in battle power, power of being the strongest fighter. Not as in like, people in the government who have alot of ''power'' but more like MMA fighters who are very powerful.
Jxshuwu wrote: » Making everyone anonymous would cause chaos, but i feel like it could easily be fixed with some proper communication.
Vhaeyne wrote: » Looking at the proposed system as it currently is seems a little less well thought out than other areas of the game. The concept of organized fighting to be mayor is worth putting more thought into to get right. I like the general idea.
VmanGman wrote: » What you’re describing goes directly against it.