Shuiyn wrote: » this is true but say you want to go out in the world with a buddy and have some good 2v2 or 1v1 fights corruption sort of prevents you from doing it, most pvpers will agree large scale pvp is nowhere near as fun as small scale skirmishes its just a huge boring lag fest that you get insta killed in, i just hope corruption does not prevent world pvp
Shuiyn wrote: » this is true but say you want to go out in the world with a buddy and have some good 2v2 or 1v1 fights corruption sort of prevents you from doing it
George Black wrote: » Caravan raiding is corruption free. You can kill and loot without consequences. Same as node and castle sieges
Karthos wrote: » The idea of a "wild west" zone has intrigued me for a while too, where corruption doesn't apply. I'd always thought the Ocean would be a good place for this, sort of the "international waters" where laws don't apply. However if I recall, Intrepid has stated in a livestream this is not something they are looking at including in the game. This could have changed. but nothing I've heard/seen would indicate this has changed. And I get their reasoning, they want meaningful PVP, that matters in the grand scheme of things. There needs to be risk vs reward in your choices, a theme that is at the center of AoC. Is the risk of going out to gather materials worth getting possibly ganked?? Is the risk of ganking that gatherer worth the corruption? Intrepid seems to want to keep the game from funneling people "out of" the world into locations that have little to no consequence to the world as a whole. PvP is going to be focused around caravans, guild wars and sieges. There's going to be groups with Kill on Sight orders for eachother, making how you deal with others on the server matter. As much as it would be cool to have a "wild west" zone in AoC, I just don't see it really fitting in the design of the game as we know it.
Recluse74 wrote: » Well, it kinda goes like this, If you make a zone where corruption does not apply, the only people who will show up there, are people looking to just PvP. No PvE player in their right mind would show up there unless forced to. And if you think showing up to a PvP zone with one or two people will be safe... good luck. If this game plays anything like Lineage 2, and I think it will because the flagging system is amazing in certain ways... PvP will be alive and well in this game, and going corrupt will be a thing, but you will find most people will fight back if they have something valuable on them that they do not want to lose. Plus, going corrupt usually only happens when emotions get involved one way or another and the player going corrupt does not care about the consequences that will follow. If you are out to just PvP, go up and hit someone and see how they react... if they fight back... game on, if they dont, go hit someone else.
Recluse74 wrote: » If you are out to just PvP, go up and hit someone and see how they react... if they fight back... game on, if they dont, go hit someone else.
Karthos wrote: » Recluse74 wrote: » Well, it kinda goes like this, If you make a zone where corruption does not apply, the only people who will show up there, are people looking to just PvP. No PvE player in their right mind would show up there unless forced to. And if you think showing up to a PvP zone with one or two people will be safe... good luck. If this game plays anything like Lineage 2, and I think it will because the flagging system is amazing in certain ways... PvP will be alive and well in this game, and going corrupt will be a thing, but you will find most people will fight back if they have something valuable on them that they do not want to lose. Plus, going corrupt usually only happens when emotions get involved one way or another and the player going corrupt does not care about the consequences that will follow. If you are out to just PvP, go up and hit someone and see how they react... if they fight back... game on, if they dont, go hit someone else. I think I understand what you're saying, but the first paragraph is a little unclear in where you stand, pro or con on PVP Zones. I also don't subscribe to the "only PVP players will go to PVP zones" because in theory this is true, but in reality, unless said PVP zone is an active and integral part of the game world, and not an isolated playground where only the tough kids go, then it's pretty dead in most games. I do expect we will see a good many aspects of Lineage 2 in Ashes, given Steven has said it being a big influence on him, having played it for many years himself. Not sure I also agree with your "corruption only happens when emotions get involved" statement. Not only is this impossible to quantify, but it's just factually untrue. PVP and ganking happen all the time for reasons other than emotions. I found this a really odd thing to say and maybe I misunderstood you? Sure, it's probably true some of the time, but it's not the exclusive reason. I do agree that "most people will fight back", this is something that's even encouraged by the current corruption system by minimizing the punishment for death if you too flag up to fight back. Logically, there's no reason not to fight back unless you are so sure you can't win. You may fight back and actually win, and thus get some of their materials. You never know. It's always a better option to fight back.
Nagash wrote: » read the wiki all the info is therehttps://ashesofcreation.wiki/PvP