tautau wrote: » As someone planning to play as a cleric as my main, I want an active rez spell. I want to be useful and I won't have much dps.
McShave wrote: » I would love to see rez in combat. Needs to be not spammable, with a long cooldown or long cast time.
daveywavey wrote: » Yeah, it's something of a necessity. Can you imagine how absolutely boring it would be to take an unlucky hit at the start of a boss fight, and to have to just sit there watching for the next 15mins while your team tried to take it down without you?
Vhaeyne wrote: » I would not want to fight a boss where anyone could be down for more than 30secs and we still have enough DPS to get the kill. Just sounds too easy.
daveywavey wrote: » It adds extra decisions to the process, though. If it's still early on, then you'll want to get that DD back up to add to the damage dealt. Losing a few seconds of Healer DPS is totally worth it for getting that DD back into the fight. But, if you're near the end of the fight, or some sort of mechanic needs you to do a certain amount of damage in a short window, you might choose to leave them down and continue with your paltry Healer-damage. More decisions = good!
Vhaeyne wrote: » I used FFXIV as a case and point. It is not a decision the devs make to add a enrage timer to each fight in savage/ex. It is outright mandatory when all healers can battle res, and some DPS can battle res. If there was no enrage time many of the fights could be cleared in a hand full of pulls. It would just be too easy.