Marzzo wrote: » Family summon brings 10000 problems. Instead, why not have a summoning stone in towns you can build with other players. This way you work towards an epic goal, and it is more immersive to summon your friends. The game will be massive, and the scale is epic. Dont ruin it with meaningless loading screens and teleports everywhere. Make summoning unique. Also, this system cant be exploited as easily as family summon. What do you think, should a village lvl 3 node have the option to build a summoning stone
Bricktop wrote: » Just take it out of the game, we don't need summons.
Archeon wrote: » Marzzo wrote: » Family summon brings 10000 problems. Instead, why not have a summoning stone in towns you can build with other players. This way you work towards an epic goal, and it is more immersive to summon your friends. The game will be massive, and the scale is epic. Dont ruin it with meaningless loading screens and teleports everywhere. Make summoning unique. Also, this system cant be exploited as easily as family summon. What do you think, should a village lvl 3 node have the option to build a summoning stone Actually really like this idea, and it feels way more immersive and realistic then; "my alt is my wife so i can teleport across the world for free..." This will actually foster community, promote the node develop system and integrally tie into the overarching mechanics of the game. It is something players will instinctively and immediately want to work towards... This being said I would say that the construction of these stones should be veeeerry expensive and not be buildable in every city only few and far between Either that, or as other users have suggested, take all forms of summoning and teleportation completely out of the game (other then that achieved via the scientific nodes) this in all honesty would be my preferred option, I really dont like the family summoning system.
neuroguy wrote: » Bricktop wrote: » Just take it out of the game, we don't need summons. I agree but I also think that to promote a social game where new players will want to join their friends who are already playing, they need something (well they don't need it, but I see them caving on it). Especially when you consider that there will be no zone levels and low level players can in principle find things to do in any node/zone. I like the summoning stone with a de-buff that can't be removed preventing further summons for 24h or something. Hell, make it that only family can summon you from the stones. I think the spirit of the post is to restrict the location to which summons can occur. You don't want people parachuting reinforcement, so spatially restricting where summons can occur is a great idea imo and I think will need to be implemented to some capacity anyways.
tautau wrote: » @Archeon I expect people will marry their alts early on for just that reason. But once people start figuring out the advantages of matrimony (shared housing, storage, freeholds, etc.), I wouldn't be surprised if the wedded alt idea falls out of favor and is replaced with marrying close friends. There is a cooldown on divorce and re-marriage, I will speculate it will be a week or more. Good ideas in your last paragraph above! Another reason to not marry your alt would come with the roleplaying, right? There are some things that are more fun to role play with another person than just by yourself. I'm sure there will be some of That roleplaying in apartments and the freehold wheat field.
Vhaeyne wrote: » Did not read every post in the thread so this may have been suggested. The idea of limiting the summon to a location is good, but it could be improved. Maybe if the family summon was only at a "Family Hearth" which would be built in a house in one of the family members homes. As a way of bringing family members back home if they wander too far from home. I just want this family summon crap to be nerfed into the ground or removed. Any sensible idea that nerfs it has my vote.
Noaani wrote: » Bricktop wrote: » Just take it out of the game, we don't need summons. This gets my vote.
"Khronus wrote: » In this game, we don't need a summon to any location at all. Physically move to get to anywhere we want to go. From there a return home would be nice. To imply that the game would be any less social because of a lack of summoning options is silly. You want to play with your friends? Travel.....ONE time to get to their node.
Dreoh wrote: » Just make it so you get some corruption if you teleport along with not being able to bring materials along