Khronus wrote: » I'm failing to see the point of your post. Also, when you are referring to PVM do you mean PVE? Is the M for monsters? If so, AoC will absolutely have a lot of PVE content in PVP zones. Every zone is a pvp zone so all pve content will create world pvp. Whether you choose to participate in this content is up to you as there are penalties for doing so. I personally will not kill on sight unless someone is a known POS or are a rival guild. I prefer to make friends (especially in this game where citizens banded have a lot of power and influence of the ever changing lands). PvP will not be a very niche group of players in Ashes of Creation. This game will be FULL of pvp first players. As of now, only 20% of dungeons/raids will be instanced. That means that 80% of the raids and dungeons will be open world pvp should a player or group decide to engage. This style will be much different than most players are used to and it will require intelligent strategies from guilds everywhere to accurately execute quick decisions or die. It's going to be fun!
Jiraiya wrote: » ] I do hope that other PVP'ers will have the same mindset as you when you say that you will not kill just on sight. That would help keep the griefing levels down
Jiraiya wrote: » Khronus wrote: » I'm failing to see the point of your post. Also, when you are referring to PVM do you mean PVE? Is the M for monsters? If so, AoC will absolutely have a lot of PVE content in PVP zones. Every zone is a pvp zone so all pve content will create world pvp. Whether you choose to participate in this content is up to you as there are penalties for doing so. I personally will not kill on sight unless someone is a known POS or are a rival guild. I prefer to make friends (especially in this game where citizens banded have a lot of power and influence of the ever changing lands). PvP will not be a very niche group of players in Ashes of Creation. This game will be FULL of pvp first players. As of now, only 20% of dungeons/raids will be instanced. That means that 80% of the raids and dungeons will be open world pvp should a player or group decide to engage. This style will be much different than most players are used to and it will require intelligent strategies from guilds everywhere to accurately execute quick decisions or die. It's going to be fun! I never said it would be niche, i was just stating that from previous game experiences all the pvp'ers knew it each other whether they be in separate guilds or not. And by PVM yes i mean PVE - not sure if this really matters or not but yeah I do realize ashes will have a lot of PVE content. I do hope that other PVP'ers will have the same mindset as you when you say that you will not kill just on sight. That would help keep the griefing levels down
Jiraiya wrote: » " PVP is not the only thing that will "truly" define this game. Don't forget that. There are sooo many people that dont want to do either PVE or PVP and just want to craft and do other things within the game.
Jiraiya wrote: » There has been a lot of discussion of PVP vs PVM. Something that seems to be a very common trend is that a lot of people who enjoy PVM exclusively are looked down upon due to their "insecurities and lack of skill". I couldn't disagree more about this statement. Having a strong PVP and PVM background from many different games there has always been a clear distinction between the two fields of thoughts. An idea that came to mind (and i realize people have mentioned things like this before) - but having area's that have strong PVM content in it but be in a PVP zone. Much like the wilderness in Runescape or the zones in WoW. These area's would be rich with resources or npc's that would make PVM'ers realize the risk of going out to get it can or cannot outweigh the reward. On other small thing that I have really come to notice in many MMO's is that the PVP side can be a very niche group of players and can sometimes (not always) be extremely toxic for the game. They hate any updates to PVP that decided by non PVP'ers. I know the same can be said for PVM'ers but these are things that I have noticed. I do like the idea of sieges and plan to partake in them - but I would not want to have new players be forced into having to find a guild to simply play the game. Some players are the more solo types of players. I know this isn't a theme that Ashes is going for but I don't think they want to have new players vs the superpowers either. Essentially any new players after Beta even would be at a severe disadvantage vs guilds that have already been formed and established.
Khronus wrote: » AoC will absolutely have a lot of PVE content in PVP zones. Every zone is a pvp zone so all pve content will create world pvp. Whether you choose to participate in this content is up to you as there are penalties for doing so. I personally will not kill on sight unless someone is a known POS or are a rival guild. I prefer to make friends (especially in this game where citizens banded have a lot of power and influence of the ever changing lands).
PvP will not be a very niche group of players in Ashes of Creation. This game will be FULL of pvp first players. As of now, only 20% of dungeons/raids will be instanced. That means that 80% of the raids and dungeons will be open world pvp should a player or group decide to engage. This style will be much different than most players are used to and it will require intelligent strategies from guilds everywhere to accurately execute quick decisions or die. It's going to be fun!
George Black wrote: » Saying PvM instead of PvE? Ima ignore your text and just leave this taunting post here
Jiraiya wrote: » PVP is not the only thing that will "truly" define this game. Don't forget that. There are sooo many people that dont want to do either PVE or PVP and just want to craft and do other things within the game.
nilv wrote: » The only difference comes in the mentality, PvP players are going to do anything in their power to WIN. It doesn't matter how much boring PvE we have to do, if it increases our chances of winning, We will do it. Whereas there is a large amount of PVE players that are not willing to get out of their comfort zone to do PvP. Instead these players are going from MMORPG to MMORPG trying to change the game to fit their playstyle. Which is really the only reason why this whole PvP players vs PvE players is even a thing.