tautau wrote: » True Love
Vhaeyne wrote: » I agree with your complaints about how other MMORPGs, and even a lot of game reward exploration. It is in fact just checking boxes. My big question about rewarding exploration in games is always this... Why reward exploration though? Exploration is its own reward. You learn how to better navigate the world. That is what is important about exploration in both the real world and fake worlds. Anything beyond that is just making exploration out to be more than it actually is. Back when I played Elite: Dangerous there was a guy who spent like 6 months going as far away from the starting area as possible. A lot of news was generated online about the guy who spent months exploring space that no one had ever seen before. People were excited and praising the game. None of the news about the guy really told the reality of the story. It is extremely repetitive gameplay. Warping... Scooping fuel... Scanning... Warping... Over and Over for months on end. No breaks from that loop, you are too far from any other content. It is about as boring as the Dessert Bus game from Penn and Teller. Yet, people were celebrating this game like it was some sort of explorers dream game. My point is that the act of exploring is over hyped. What is more important to me is that the landscape stays mostly the same so you are rewarded in learning to get around well, but the locations of creatures and resources change. Which is something I understand Ashes is doing with the hunting grounds and adaptive content. This means that you will always be exploring looking for the mobs you want to grind and the resources you want to gather. While it might seem like a pain in the ass if you are used to knowing where everything is like in other MMOs. I think the dynamic content will reward everyone that is willing to explore and it will make getting resources that much more valuable. To me just having the adaptive content is a way better exploration system than what most games do. It is part of the reason why Minecraft is so popular. Every time you leave an area and come back there are different mobs there. Anyone who has played modded Minecraft with a ton mobs in the game knows this to be true. Just having less things in the game be static is huge.
George Black wrote: » I think the less GPS we get on minimaps/maps and the less markers we have for Quests (obvisously we need a circle indicator for quest locations), the better the exploration will be
Wandering Mist wrote: » Vhaeyne wrote: » I agree with your complaints about how other MMORPGs, and even a lot of game reward exploration. It is in fact just checking boxes. My big question about rewarding exploration in games is always this... Why reward exploration though? Exploration is its own reward. You learn how to better navigate the world. That is what is important about exploration in both the real world and fake worlds. Anything beyond that is just making exploration out to be more than it actually is. Back when I played Elite: Dangerous there was a guy who spent like 6 months going as far away from the starting area as possible. A lot of news was generated online about the guy who spent months exploring space that no one had ever seen before. People were excited and praising the game. None of the news about the guy really told the reality of the story. It is extremely repetitive gameplay. Warping... Scooping fuel... Scanning... Warping... Over and Over for months on end. No breaks from that loop, you are too far from any other content. It is about as boring as the Dessert Bus game from Penn and Teller. Yet, people were celebrating this game like it was some sort of explorers dream game. My point is that the act of exploring is over hyped. What is more important to me is that the landscape stays mostly the same so you are rewarded in learning to get around well, but the locations of creatures and resources change. Which is something I understand Ashes is doing with the hunting grounds and adaptive content. This means that you will always be exploring looking for the mobs you want to grind and the resources you want to gather. While it might seem like a pain in the ass if you are used to knowing where everything is like in other MMOs. I think the dynamic content will reward everyone that is willing to explore and it will make getting resources that much more valuable. To me just having the adaptive content is a way better exploration system than what most games do. It is part of the reason why Minecraft is so popular. Every time you leave an area and come back there are different mobs there. Anyone who has played modded Minecraft with a ton mobs in the game knows this to be true. Just having less things in the game be static is huge. Exploration is indeed it's own reward, IF there are varied and interesting things to find. I never bothered to go exploring much in Elite Dangerous because 99% of the game looked exactly the same. Occasionally you'd find a different nebula visual, and it was cool going to the Sol system and seeing Earth from outer space, but that was about it. I agree that adaptive content is important which is why I love the dynamic world Ashes wishes to craft. One thing I read on the wiki recently was that entrances to the Underrealm will open and close based on happenings in the overworld. This alone will reward exploration more than most other mmorpgs.
Ramirez wrote: » One of the best ways i saw a game rewarding for exploration was Lost ark with Adventure book that you need to fill to gain rewards per biome/area
Wandering Mist wrote: » Ramirez wrote: » One of the best ways i saw a game rewarding for exploration was Lost ark with Adventure book that you need to fill to gain rewards per biome/area How is that any different to the sightseeing log in FFXIV, or the map completion in GW2?
Wandering Mist wrote: » TLDR: You don't need a tick-sheet or achievement to reward exploration, just give us interesting and unique things to find.
Ramirez wrote: » Wandering Mist wrote: » Ramirez wrote: » One of the best ways i saw a game rewarding for exploration was Lost ark with Adventure book that you need to fill to gain rewards per biome/area How is that any different to the sightseeing log in FFXIV, or the map completion in GW2? FFXIV never played, but in gw2 the exploration system never felt the rewards useful, and didn´t give me motivation to explore... The presentation of the books pages like sticker collector from lost ark was really appellative, is like filling a Page in your diary about the lore of that area, and the rewards you get are useful even in the endgame... But yes in general is similar to gw2