krijos wrote: » Absolutely, not everyone should have dodge and block. Diversity brings unique flavour to classes which doubles down on the RPG feel.
Khronus wrote: » As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg. Trying to think of it from a realistic perspective - It wouldn't feel right to simply get an aggro bonus for standing in the way of an attack. I want my aggro to be based on the skills and combos that I use. I want my priority to be positioning the boss in a way that mitigates the damage the raid is taking as well as allows my players to deal as much damage as possible (raid boss weaknesses would be cool but for a different topic that I will post soon). One thing that is concerning with a system like this is that AoC is heavily pvp leaning. If pve was the primary focus of end game content, an active block design would be great. Being that pvp is the focus, an active block on one or numerous classes will take away from balancing and force less skills available (since simply blocking an attack is better than any other skills that could be used). It would be fun to frantically block and attack (much like in Last Oasis...I found that combat system REALLY enjoyable), but not in this setting. What I think would work would be an ability "Brace Yourself" or something of that nature. When activated, it would give you "X" amount of time where your character completely blocks any attacks received. It would have to be on a longer cooldown of course. An ability like this could be used to save for specific attacks once a player knows a boss fight or against players when they expect strong attacks to come their way. Even this may still be too OP imo.
krijos wrote: » I've been reading up on the active blocking discussion and how the metrics for successfully blocking were abysmal, but also the idea of utilizing waterfall stats which I think is a great middle ground. But my concern is more with how it feels to play with active blocking. As a tank you are meant to be the defender of the party standing in between when someone goes after your party members. One of the best feelings about tanking in Tera was the active blocking and simply standing in the way of an ability directed at someone else. Having looked at the system used in New World they also add an aggro bonus on intercepting a skill like that, further adding to the rewarding feeling like you are actively stepping into the line of fire, protecting your party, and forcing the enemy's attack on you, because you will not allow anyone else to fall before you do.
Khronus wrote: » As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg.
Ramirez wrote: » Khronus wrote: » As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg. If you get an closed beta key try elyon warlord classhttps://www.youtube.com/watch?v=9sxrXdqJjDE
Khronus wrote: » Yeah sorry, this doesn't look fun at all. Standing in one spot and blocking when needed? I get that different fights can be more immersive with this style but not for me. Also, this seemed like a lesser version of monster hunter combat and a slower/more boring version of dynasty warriors.
Khronus wrote: » Ramirez wrote: » Khronus wrote: » As a tank, I am not interested in an active block option at all. It's amazing in single player games but it's too much in an mmorpg. If you get an closed beta key try elyon warlord classhttps://www.youtube.com/watch?v=9sxrXdqJjDE Yeah sorry, this doesn't look fun at all. Standing in one spot and blocking when needed? I get that different fights can be more immersive with this style but not for me. Also, this seemed like a lesser version of monster hunter combat and a slower/more boring version of dynasty warriors.
Skyra wrote: » I agree with diverse type of active damage mitigation like mana shield, blocking, parry dogging etc. And they should have different ups and downs. Mana shield should be great against magical damage, blocking against physical, dogging against single target damage etc. Active damage mitigation brings more engaging combat.
Nagash wrote: » If my memory servers didn't we have a shield block in APOC?