Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort.
ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months.
Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months. They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know. All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar.
ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months. They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know. All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar. Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works. You have values in programming to avoid this very problem and this is taught in like the first day of programming.
Noaani wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. I'm not sure I agree, I think it is worth the effort to make a full calendar. Any IP that wants to be taken seriously as an actual world kind of needs to do this, imo. This is one if the things the EQ lore got right. They actually had at least two different calendars in game that different races used. One of them even had 10 day weeks, I believe it had 3 week months, 10 months in the year, and had a unit above the year that was four years long. People aren't going to use an in game calendar to organize events and such, because an in game day is far shorter than a real day. However, in game events and activities can be tied to the in game calendar quite easily - set the game up with days that last 6 real hours, then you can set an event to happen once a day in game time and it happens at the same 4 times a day for us. Maybe it's an NPC for a quest that is only available for one in game hour per in game day or something. Too me, it's worth doing because it doesnt take all that long to do, and can add a lot to a game if the content developers make use of it. This does mean it needs to be in place before the content developers start developing content, but that is about all it means. Even if the content developers dont make use of it, if the in game calendar shows real time/day as well as in game, it adds a little more for those that look for these things.
Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months. They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know. All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar. Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works. You have values in programming to avoid this very problem and this is taught in like the first day of programming. Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday.
AntVictus wrote: » I don't really see a point to it to be honest. It works in Single player games like the TES series because there's a metric ton of lore around it, even down to basic things such as your star sign. Doesn't really work in ESO though, since it's not relevant to even the core of the game. Even FFXIV scrapped every idea they had with using something similar on their end. So, not really a needed thing.
ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months. They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know. All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar. Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works. You have values in programming to avoid this very problem and this is taught in like the first day of programming. Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday. Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about. Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns.
Sathrago wrote: » say hi to dgyz for me. you're not worth the time, just like this calendar business.
Vhaeyne wrote: » Sathrago wrote: » say hi to dgyz for me. you're not worth the time, just like this calendar business. The sentiment of this post right real really warms my heart. Sadly, I have to agree that having a calendar would be in the best interest of the game. Just because they have committed to seasons being in the game already. It makes the final product seem more well thought out. It doesn't take much brain juice to make a calendar that makes sense. You just take your seasons length (One week IRL). Then divide that by how many days you want in a season to get the day/night cycle length. Then start dividing that up into sets of weeks or months. You don't actually need both weeks and months. Harvest Moon and Stardew Valley for example. Playing with the numbers to see what feels right should not take that long. It really is like 10-20 minutes of napkin math. Then you just throw some cool sounding lore names on all that shit and call it a day. The RP cringe lords are happy, and the game appears to be more well thought out. Everyone wins. That is exactly what FFXI did and it worked there. Assholes out there with physical FFXI world clocks.
Sathrago wrote: » Well it was my understanding that these people wanted it to matter. Meaning there would be lore behind the names instead of silly fantasy names slapped down in numerical orders that resemble a regular calendar. I agree that takes absolutely no time at all to do if that's what they want to do, but that's not the sentiment I am gleaming from the conversation. If they don't care then it shouldn't matter, if they do care then it will take some effort to properly implement and that feels like a waste of time to me. Like I said before it really does not matter if they do or do not do it. I just wouldn't be surprised if they decided it was not worth the time investment to make a proper one with lore, the bells, and whistles that all the RPers would want attached for it to actually mean something.
Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » ViBunja wrote: » Sathrago wrote: » It seems like extra work for little payout, unless the lore is so obscenely good that it hooks players right in, people will not really even use this calendar. Maybe the RPers will, but that's about it. Don't get me wrong its a neat idea, I just don't know if it's worth the time and effort. Imagine taking 1 year to make 7 names for the week, plus 12 names for months. They have to program and integrate this into all parts of the game. the dialog, the calendars, anything that would use a date inside the game. You're asking a progammer to repeatedly try to remember if they are supposed to write Jerggenburngenday or furgensherggenday or yarkenfurkday. I am not saying it would take a year to do, hell maybe it would we dont know. All I know is that it would take longer for them to fumble around trying to fit it in than if they just used our calendar. Imagine not adding a calendar to an MMO. LMAO imagine not knowing how programming works and try to explain how it works. You have values in programming to avoid this very problem and this is taught in like the first day of programming. Well now you are just being spiteful because I said an opinion that didn't align perfectly with what you think. Chill out. Now I don't want it at all thanks for convincing me. Enjoy your Thursday. Well, chill out, you bring problems that don't exist and make it sound it's tedious to fix, when it's a simple mechanic to add. Calendars aren't hard to program at all. It's more like you are being spiteful at the idea of problems you don't know about. Here, learn how things work before complaining about them. You don't have rational concerns, you have irrational concerns. say hi to dgyz for me. you're not worth the time, just like this calendar business.