George Black wrote: » Beat the shit out of creatures you tamed (having beaten the shit out of), and then heal them so they can join you again and get their shit beaten out of. But in all seriousness, might be hard to implement. As long as these custom dungeons offer ZERO rewards and xp, not a bad idea.
Yuyukoyay wrote: » I think it would be a cool unlock for max stage nodes of a specific type than guild unlocks though. So that it wouldn't flood with dumb dungeons and that it cost a certain resource so that people work together to make good dungeons. The company themselves would have to sign off on the dungeons and put the monsters/bosses in them. So that you can't make stuff like boss farming dungeons that would break the balance of the game. So this way would limit how many the community can make so that the company would not get overflowed with them so that the potential idea could work.
ViBunja wrote: » Yuyukoyay wrote: » I think it would be a cool unlock for max stage nodes of a specific type than guild unlocks though. So that it wouldn't flood with dumb dungeons and that it cost a certain resource so that people work together to make good dungeons. The company themselves would have to sign off on the dungeons and put the monsters/bosses in them. So that you can't make stuff like boss farming dungeons that would break the balance of the game. So this way would limit how many the community can make so that the company would not get overflowed with them so that the potential idea could work. I agree, I'd say this would have to be endgame content. For serious guilds that look into beating hardcore games. Which is why I said it could be as an admission exam for recruits, and also why I said guild leaders instead of just any other player.
Yuyukoyay wrote: » ViBunja wrote: » Yuyukoyay wrote: » I think it would be a cool unlock for max stage nodes of a specific type than guild unlocks though. So that it wouldn't flood with dumb dungeons and that it cost a certain resource so that people work together to make good dungeons. The company themselves would have to sign off on the dungeons and put the monsters/bosses in them. So that you can't make stuff like boss farming dungeons that would break the balance of the game. So this way would limit how many the community can make so that the company would not get overflowed with them so that the potential idea could work. I agree, I'd say this would have to be endgame content. For serious guilds that look into beating hardcore games. Which is why I said it could be as an admission exam for recruits, and also why I said guild leaders instead of just any other player. The guild leader idea simply has the problem of people making their own guild at the minimum size just to make dungeons. Even if it had prerequisites that are somewhat hard to get. It's a major flaw in it. If it were tied to a node you could have the mayor appoint someone to make the dungeons. They could also have a system to remove the dungeon master if they don't like his dungeons without having to burn the entire city to the ground. xD
ViBunja wrote: » also people who helped develop EQ2 are working in AoC, people who made that dungeon are in this dev team, so they could probably make it better.
Andy wrote: » It would be cool. Be too hard to implement. I would prefer AoC to not "waste" time on this. They still have so much to do.