Noaani wrote: » This would cause people from all neighboring nodes would just rush to the first node to signal that it is closer to leveling up. Also, since housing in a node is first come, first served, Intrepid have stated that they dont want to give an indication of where a node is in terms of progress.
Shoelid wrote: » I think the only indication of node growth in the game should be confirmation that you're making progress with your actions. Maybe a tiny "nxp+" that comes up whenever you kill a monster. It shouldn't show you numbers of any kind, but confirmation that you're making progress would be nice.
Dygz wrote: » I dunno. There was a quest that was something like - Help Create A Crossroads. That basically meant do stuff to get a nearby Node progress to Stage 1. It would be nice to be able to gauge that sufficient progress is being made on that quest - if they're actually going to have that kind of quest at launch. Could be that is just a quest for Alpha and Beta.
Gubiak wrote: » Lack of information will most likely cause node progression to be more natural since they will most likely ''settle'' in a node that appeals most to them in terms of aesthetics, resources and neighboring nodes. I am personally against the idea of showing node progress. It will happen when it happens.
Yuyukoyay wrote: » I think it would be fine to have a charter in the town hall to see the progress. Having a limited option that you have to go out of your way to check sounds good.
Nagash wrote: » Yuyukoyay wrote: » I think it would be fine to have a charter in the town hall to see the progress. Having a limited option that you have to go out of your way to check sounds good. Oh like a city hall building planner were you can see whats needed to upgrade a city or even just buildings
Rayhotep wrote: » Do y'all mean like hypothetical, buildings? As quests are done, a forge is filled in on the plans. Then once all the buildings are filled in/the required xp is reached, the node levels and then they actually appear in game?