JamesSunderland wrote: » There is no perfect way to "play around" corruption.
Elo wrote: » I'm not trying to ruin anyone's PVP game, I am just being honest, and will be content to sit out if I can't feel the inspiration of exploring. Perhaps rather than gradually tweaking the stat damp during playtesting, they should first bounce it around to see how it feels. Like one day it's -10% and the next day it's -40%. See how it feels and then later fine tune it.
SpiralMadheart wrote: » a, I would like to ask the PvPers to offer up their evil plans.
Elo wrote: » I kind of feel the same as the OP. I love exploring the wilderness far from civilization. Under the current system, I'm not sure I'm going to like it. Steven has said, "If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players." And also, "If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer." To me, that seems like too small of a penalty to be a sufficient deterrent. I think I would be ok with the system if the penalty was much harsher, like -40% stats/hp for your first kill. Then the danger is still there, but red would essentially need to run after a murder. I'm not trying to ruin anyone's PVP game, I am just being honest, and will be content to sit out if I can't feel the inspiration of exploring. Perhaps rather than gradually tweaking the stat damp during playtesting, they should first bounce it around to see how it feels. Like one day it's -10% and the next day it's -40%. See how it feels and then later fine tune it.
roost wrote: » Elo wrote: » I kind of feel the same as the OP. I love exploring the wilderness far from civilization. Under the current system, I'm not sure I'm going to like it. Steven has said, "If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players." And also, "If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer." To me, that seems like too small of a penalty to be a sufficient deterrent. I think I would be ok with the system if the penalty was much harsher, like -40% stats/hp for your first kill. Then the danger is still there, but red would essentially need to run after a murder. I'm not trying to ruin anyone's PVP game, I am just being honest, and will be content to sit out if I can't feel the inspiration of exploring. Perhaps rather than gradually tweaking the stat damp during playtesting, they should first bounce it around to see how it feels. Like one day it's -10% and the next day it's -40%. See how it feels and then later fine tune it. Sounds like MMOs aren't for you then
Elo wrote: » roost wrote: » Elo wrote: » I kind of feel the same as the OP. I love exploring the wilderness far from civilization. Under the current system, I'm not sure I'm going to like it. Steven has said, "If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players." And also, "If you're out there and you killed you know 20 players... you will not be able to perform in PVP any longer." To me, that seems like too small of a penalty to be a sufficient deterrent. I think I would be ok with the system if the penalty was much harsher, like -40% stats/hp for your first kill. Then the danger is still there, but red would essentially need to run after a murder. I'm not trying to ruin anyone's PVP game, I am just being honest, and will be content to sit out if I can't feel the inspiration of exploring. Perhaps rather than gradually tweaking the stat damp during playtesting, they should first bounce it around to see how it feels. Like one day it's -10% and the next day it's -40%. See how it feels and then later fine tune it. Sounds like MMOs aren't for you then Oh