RocketFarmer wrote: » Key part is the “custom” engine changes. That’s kind of the difference from a game that works to one that doesn’t.
Dygz wrote: »
DogHouse wrote: » there is a lesser studio who imported UE4 to UE5, they said it was super easy to do, they did it mid development too, and a quote that's a year old doesn't help anyone lol
Noaani wrote: » DogHouse wrote: » there is a lesser studio who imported UE4 to UE5, they said it was super easy to do, they did it mid development too, and a quote that's a year old doesn't help anyone lol The issue here is that Intrepid have heavily edited UE4. There is a fairly large difference between shifting a project from standard UE4 to UE5, and shifting a project from partial UE4, partial custom engine over to UE5. Also, the age of the quote doesn't alter the difficulty of the task.
JustVine wrote: » If they pivot to ue5 I'm taking Noaani's 2028 estimate. But hey did you see the ray tracing on my elf's shiny forehead with my 12000$ graphics card?
pyreal wrote: » They talked about this in the last Development Update. Stephen said they had formed a Task Force to evaluate UE5. Go to 59:08https://youtu.be/tVWJQY8K8NY?t=3548 <iframe width="560" height="315" src="https://www.youtube.com/embed/tVWJQY8K8NY?start=3548" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
bigepeen wrote: » To be honest, I don't think they should go to UE5 unless it's very easy to port their custom UE4 backend over. The game probably won't be out until UE6 or UE7 is released, so it's probably better to just wait and do a remaster after release.