Dygz wrote: » Is 250 x 250 the minimum requirement or the minimum goal? My understanding is that the dev goal is to be able to support at least 250 x 250 at launch; not that you need to have a minimum of 250 to initiate or win a siege. And the devs really hope that they can reach the goal of supporting 500 x 500.
DracoUlthima wrote: » There is really no point in big guilds. In any strong guild / clan, there will be a core and there will be just extras. So it was in the old days of Lineage 2 so it will be here. A guild of 1000 people are completely strangers who do not have a team spirit. I prefer guilds of 50-150 people _____________________________________________________________ На самом деле нет смысла в больших гильдиях. В любой сильной гильдии/клане - будет ядро и будут просто массовка. Так было в старые времена Lineage 2 так будет и здесь. Гильдия из 1000 человек - это абсолютно незнакомые люди, у которых нет командного духа. Я предпочитаю гильдии 50-150 человек
Zythtyz wrote: » @Maezriel This all depends on how the Guild Augments work. Also, you have to factor in Guild Alliances. If your augments for being in a small guild (unavailable to a large guild, as your guild points are spent increasing roster size) are significant in combat/resource gathering/etc, then the 50 players strength could match that of 100 or 150 or 200, as they are meant to balance this problem of large guilds dominating through numbers alone. As for Alliances, a guild of 300 might WANT that elite squad of 50 to come in and BLAST opposing players while they secure the dragon kill. These are formal Alliances that can be made with up to 3 OTHER guilds. Check out the Wiki, a lot of details there often overlooked by forum posters!
Maezriel wrote: » Sure, but if your mega-sized guild is actually several smaller ones run through a single Discord then min-maxing those augments would be rather easy. There's really no (mechanical) downside to being in a very large community.
ThexBlackxKnight wrote: » Maezriel wrote: » Sure, but if your mega-sized guild is actually several smaller ones run through a single Discord then min-maxing those augments would be rather easy. There's really no (mechanical) downside to being in a very large community. One thing though is that really big communities of players wont be able to be citizens of the same node and there is no guarantee that they can control multiple nodes through the mayor system. Quite possible these smaller guilds control by the same group would end out at war with each other if their nodes they are citizens of go to war or be too far apart to collaborate a whole lot with limited fast travel and guild halls being tied to the nodes, you would be more invested locally and be harder to send other players away to help other far away guilds dominate areas with sure numbers.
Maezriel wrote: » Big communities need to only take over a few Nodes in a single area. It's fairly intuitive that having the Nodes surrounding a Metropolis all on the same page is going to make for an incredibly difficult siege. I don't think massive guilds will ever take over massive chunks of Verra, but they're for sure gonna make some areas extremely stable.
ThexBlackxKnight wrote: » Maezriel wrote: » Big communities need to only take over a few Nodes in a single area. It's fairly intuitive that having the Nodes surrounding a Metropolis all on the same page is going to make for an incredibly difficult siege. I don't think massive guilds will ever take over massive chunks of Verra, but they're for sure gonna make some areas extremely stable. What if those mayors of the nodes are not on the same page , really depends if those big groups can get their players in position to be mayors.