Elviajero wrote: » In short, I would not care if AOC comes out in 2025 or 2026, I would wait for it, since seeing the effort they are making, the problems they have had (Jeff's departure), and the future problems they may have, I know very well that It is a LONG FIGHT to create from scratch a project that is thinking to give the MMO community the MMO they deserve.
Asgerr wrote: » Dude, you keep preaching the choir. We all just want Ashes to be good. It doesn't need to kill anything. The only people I have seen concerned about whether this is going to be a WoW killer, are WoW players (you, the kind that scream "Weeb game"/"Furries" at any MMO that isn't WoW)
roost wrote: » Elviajero wrote: » I'd agree in principle, but heavily disagree in practice. Infinite dev time doesn't make an infinitely better game. Sometimes an extraordinarily long development time is indicative of incompetence or mismanagement. Just look at Star Citizen. Time frames matter, and in almost every case of a game taking that long to finish development (Think Duke Nukem Forever, Cyberpunk 2077, etc), technology ALWAYS outpaces development, forcing the team to scrap old parts of the game with newer, updating parts, resulting in rolling development resulting in a never-ending development cycle. We have to let go of the idea that the business aspect of creating a video game is just some extraneous afterthought to it's development. It's a balancing act between creating a good, finished product, and shipping a product in a reasonable timeframe. Deadlines are never a bad thing, and developers across the world have spoken out about how pressure from management forced them to scrap half-baked systems and stop creeping features and put more work into the core of the game to get a product shipped. Of course, management can pressure too hard (World of Warcraft), but it can also pressure far too little (Star Citizen). Marketing matters, hype matters, community perception matters, timeframes matter. If this game makes it to 2026 with no release, the hype will be dead, just like it is for star citizen. It'll become a meme. That quote from Shigeru Miyamoto is nice on paper, but nowhere near the end-all be-all to game development. I totally agree and thank you for that point of view, it has made me reflect on several things. The case of Cyberpunk2077 is a great example to follow as you should not handle time, failures and rushing things, I totally agree and thanks again for reminding me
Elviajero wrote: » I'd agree in principle, but heavily disagree in practice. Infinite dev time doesn't make an infinitely better game. Sometimes an extraordinarily long development time is indicative of incompetence or mismanagement. Just look at Star Citizen. Time frames matter, and in almost every case of a game taking that long to finish development (Think Duke Nukem Forever, Cyberpunk 2077, etc), technology ALWAYS outpaces development, forcing the team to scrap old parts of the game with newer, updating parts, resulting in rolling development resulting in a never-ending development cycle. We have to let go of the idea that the business aspect of creating a video game is just some extraneous afterthought to it's development. It's a balancing act between creating a good, finished product, and shipping a product in a reasonable timeframe. Deadlines are never a bad thing, and developers across the world have spoken out about how pressure from management forced them to scrap half-baked systems and stop creeping features and put more work into the core of the game to get a product shipped. Of course, management can pressure too hard (World of Warcraft), but it can also pressure far too little (Star Citizen). Marketing matters, hype matters, community perception matters, timeframes matter. If this game makes it to 2026 with no release, the hype will be dead, just like it is for star citizen. It'll become a meme. That quote from Shigeru Miyamoto is nice on paper, but nowhere near the end-all be-all to game development.
Dygz wrote: » At this point, 2025/2026 seems likely. That would be about 10 years of development instead of 2-3, which was originally pitched. People just need to keep that in mind as they demand significant changes from what they experience in Alpha One.
Asgerr wrote: » Source: "Dude, trust me"
Asgerr wrote: » Dygz wrote: » At this point, 2025/2026 seems likely. That would be about 10 years of development instead of 2-3, which was originally pitched. People just need to keep that in mind as they demand significant changes from what they experience in Alpha One. Source: "Dude, trust me"
neuroguy wrote: » I just really want to complain and ask the same questions over and over, so I don't mind if game takes forever to come out since I can just complain about how long it's taking or the state of the alpha/beta or ask my questions. Will AoC be ported to UE5? Why don't we have dps meters and instanced PvE? And if it comes out I will complain about world PvP, corruption, balance etc. Honestly, AoC is really fulfilling in this way already. /s Edit: forgot how much I loved asking the same questions and rehashing arguments so I added that.
Asgerr wrote: » neuroguy wrote: » I just really want to complain and ask the same questions over and over, so I don't mind if game takes forever to come out since I can just complain about how long it's taking or the state of the alpha/beta or ask my questions. Will AoC be ported to UE5? Why don't we have dps meters and instanced PvE? And if it comes out I will complain about world PvP, corruption, balance etc. Honestly, AoC is really fulfilling in this way already. /s Edit: forgot how much I loved asking the same questions and rehashing arguments so I added that. For the UE5 thing - Possibly. Depending on how it works with their current designs etc. We currently don't have DPS meters because Steven doesn't like them and thinks they breed toxicity. There IS instanced PvE - instanced dungeons are a thing thought they most likely will be reserved for specific raids or story related content.