Dygz wrote: » Ashes is a PvX game...and... the focus of PvP combat is objective-based combat.
Maezriel wrote: » You have a very specific view of what constitutes a hardcore PvP game If you come from something like Eve Online AoC probably won't be all that crazy...but the vast majority of MMO players that give the game a try will very likely consider it hardcore PvP b/c it's not just a background system and is instead intrinsically tied into nearly every aspect of the game.
Vhaeyne wrote: » @Dygz I had a feeling my reply would get a rise out of you.
Dygz wrote: » Vhaeyne wrote: » @Dygz I had a feeling my reply would get a rise out of you. Well, a response for sure. You know me well!!!
Talents wrote: » Well Steven massively leans towards tab when it comes to what he enjoys. We know that if they can't get the hybrid system working in a fun way then they're just gonna go full tab with action templates (like aiming aoe's and stuff). I would also prefer a tab centric system like how ArcheAge did it.
Dygz wrote: » Having the focus of the PvP combat be objective-based and having Corruption. .
Dygz wrote: » Maezriel wrote: » You have a very specific view of what constitutes a hardcore PvP game If you come from something like Eve Online AoC probably won't be all that crazy...but the vast majority of MMO players that give the game a try will very likely consider it hardcore PvP b/c it's not just a background system and is instead intrinsically tied into nearly every aspect of the game. I think Steven has a very specific view of what constitutes a hardcore PvP game. Having the focus of the PvP combat be objective-based and having Corruption... as well as the PvE elements... ramps down the hardcore PvP part quite a bit There is quite a bit of PvP. And quite a bit of PvE. Sure. And having no PvE servers makes it more PvP than lots of people would like. Yes. I think it's not going to be as hardcore PvP as EvE, which seems to be what Myrmex is expecting.
Zeshio wrote: » I think there's a portion you're missing out of this- specifically that caravanning goods is going to be much more dangerous than moving goods in EvE online. Given with siege mechanics and node destruction, there's going to be plenty of opportunity and people looking to gank folks moving their goods away from danger. I agree that maybe PvP combat in general might not be as big of a deal given the corruption mechanic, but people forget the large economic incentives some guilds will have by 'killing for fun' - primarily against vulnerable caravans.
Dygz wrote: » Zeshio wrote: » I think there's a portion you're missing out of this- specifically that caravanning goods is going to be much more dangerous than moving goods in EvE online. Given with siege mechanics and node destruction, there's going to be plenty of opportunity and people looking to gank folks moving their goods away from danger. I agree that maybe PvP combat in general might not be as big of a deal given the corruption mechanic, but people forget the large economic incentives some guilds will have by 'killing for fun' - primarily against vulnerable caravans. Caravans are a great point. But, I think Caravans are more structured and are planned as battlegrounds - systematically - than in EvE. Caravans are objective-based and more meaningful than just killing "for fun". So while Caravan battles may be more frequent than in EvE, they will be less hardcore. We shall see. I also think of full loot as hardcore PvP. Loss of some resources does not feel hardcore, to me. Also, hardcore PvP, to me, would not include a Corruption mechanic. Every time people mention Ashes being a PvP game around Steven, he tries to make it a point that Ashes is a PvX game.
Maezriel wrote: » Fact is to the vast majority of people the game is a hardcore PvP one and that won't change unless Intrepid puts in PvE servers where literally everything is opt-in.