D3ATHSPARK wrote: » It will be balanced for group pvp, not 1v1. This is an MMO not a dueling simulator. This is the way it should be. You need to think in terms of a group because almost all the content will require one.
Shuiyn wrote: » I think it should be deeply looked into if this is being advertised as a pvp game? just my thoughts. what do you guys think?
eggus wrote: » The way to keep PvP balanced is to have more than two "sides". Look at Dark Age of Camelot (DAOC). they had three sides. If one became dominant the other two would gang up on them. The other most important mechanic is to ensure that folks can not move from one side to the other during a normal battle period. I am still a big fan of this company and have great hopes.
Dreoh wrote: » eggus wrote: » The way to keep PvP balanced is to have more than two "sides". Look at Dark Age of Camelot (DAOC). they had three sides. If one became dominant the other two would gang up on them. The other most important mechanic is to ensure that folks can not move from one side to the other during a normal battle period. I am still a big fan of this company and have great hopes. Good thing there's going to be as many sides as there are nodes or guilds or even more
Shuiyn wrote: » i keep hearing that intrepid have no plans on balancing classes and there will be a clear advantage in pvp due to picking 1 class over another,[...] what do you guys think?
kgomodeyb wrote: » We all know how bad it feels when a class/spec is in the bin for a expansion or two. Also getting stomped for the same amount of time by one or 2 classes/specs for the same amount of time
hleV wrote: » I feel like this might be a problem when you're solo in open world and engage in PvP. If your class is better vs the opponent's class, you rush him, otherwise your run as you pretty much stand no chance?