Weapons will have their own progression paths and their own applicable types of skills.
Azherae wrote: » What I hope for is that every weapon has its own small weapon skill tree, and that you can use that entire Skill Tree (or most of it) as soon as you equip the weapon, and then after settling into it, you can use any required points to raise attributes of Skills, and Perks, of the Weapon you choose to 'main'.
McShave wrote: » (paraphrasing of a quote from the late, great, Jeffery Bard). A dagger will... .
George Black wrote: » Maybe I should plainly state my concern. I am worried that weapons will be treated as stats: "increase bleed", "add slash dmg to some class abilities", "add armor penetration". I hope that some weapons add more then just damage. Having weapon abilities (bleeds and such) I think adds depth. Especially if they have an offset cost. Gain a 3-5 second bleed but lose something else stat debuff or something. There hasnt been much talk of active weapon abilities. Ya really interested in what their intent is on this and the skill trees and how we can synergize the effect between character build and weapons equiped. Are people happy with daggers just adding a bleed component to some rogue abilities?
bloodprophet wrote: » George Black wrote: » Maybe I should plainly state my concern. I am worried that weapons will be treated as stats: "increase bleed", "add slash dmg to some class abilities", "add armor penetration". I hope that some weapons add more then just damage. Having weapon abilities (bleeds and such) I think adds depth. Especially if they have an offset cost. Gain a 3-5 second bleed but lose something else stat debuff or something. There hasnt been much talk of active weapon abilities. Ya really interested in what their intent is on this and the skill trees and how we can synergize the effect between character build and weapons equiped. Are people happy with daggers just adding a bleed component to some rogue abilities? I really hope they stay as far away from how weapons work in GW2 as possible. Where equipping weapons completely changes everything and leveling up you weapon skill opens up new skills. (this was hyper annoying to me)
Maph wrote: » I really like Guild Wars 2 system where your weapons really dictated your build/the abilities you had access to. I'm not necessarily hoping for AoC to be THAT tied to weapon choice, but having some things locked out unless you're wielding certain weapons could help to give each weapon choice it's own niche. Maybe the Weapon Master (Fighter/Fighter) would be able to use weapon skills from weapons he's not currently wielding, or something like that.
CriminalCupcake wrote: » McShave wrote: » (paraphrasing of a quote from the late, great, Jeffery Bard). A dagger will... . You make Bard leaving sound worse than it actually is lol.
George Black wrote: » If you are a fighter using "Crushing blow", let's say, you shouldnt use a rapier or even a sword to perform the task. Unless people are ok with going the AA way, where warriors summoner giant magical yellow hammers from the sky to stun.
Dygz wrote: » George Black wrote: » If you are a fighter using "Crushing blow", let's say, you shouldnt use a rapier or even a sword to perform the task. Unless people are ok with going the AA way, where warriors summoner giant magical yellow hammers from the sky to stun. My Cleric summons a yellow hammer for Judgement, a yellow whip for Castigation and a yellow spear for Divine Censure.