Flokii wrote: » The Wiki says that after a successful Node siege, the remnants will be only rubble and the victors will be able to loot materials. It doesn't say anything about the defender being able to recover any mats or having lost only a % of the mats. Clarification on this would be handy. Yes, I get that it's a motivator (a strong one at that). I look forward to the risks/rewards.
Flokii wrote: » What systems or driving forces are going to be in place to motivate this person to keep playing the game?
maouw wrote: » @JustVine I like that a lot. As much as I despize the game, I think there are lessons to learn from Clash of Clans here - their gameplay loop deals with this exact issue. Big difference: in clash of clans your buildings are not truly destroyed, they just go through a phase of regeneration. I think you could implement a similar effect in Ashes by providing some sort of boost to recouperating a portion of lost resources (but need to make sure that the siege was still a resource sink overall), probably via refugee-only quests.
maouw wrote: » I wonder if Ashes might be able to prep new players for this sense of loss as an introduction to the game?