Ridiric wrote: » Looking at game models now you can see that if you don’t limit progression the game will be obsolete by most very early. Also I’m not sure what MMO games your describing that already do this? I also never said gain exp by not doing anything if you actually read it hat I wrote. Most people want to do group content when they play an mmo and if a large majority are casual and you don’t address the rush crowd then they simply don’t play. The hardcore players play because they have to while the casual player plays because they want to. That maybe hard to hear but I was both and understand both sides. To say it’s limiting is an overstatement. There should still be things to do even at max level cap… just like when you hit end game material. I’m not saying punish anyone with limits but if you don’t have people running lower level dungeons early on it’s going to be an issue. Not to mention no dungeon finder. I’m a fan of this obviously but it make for some issues with finding groups. Either way I would like not to see max level characters running around controlling my experience with nonsense. That is really what ruins it.
Ridiric wrote: » Here is the crazy idea people will love/hate. What if there was limits on progression based on realm time. Instead of making the overall goal level 50 for end cap make it level 20 during the first month of launch. Next month 30, 40 then 50 ect based on time lapse in the realm. Players who reach the cap maybe like "Well what is there for me to do now?" Alternate characters, crafting, dungeons based on level and getting level appropriate gear. One of the biggest challenges is always how do you keep the realm feeling like its moving together. People don't want to get left behind or your stuck waiting on people to catch up because you have the time to play. Most MMOs I find people power level through the game forgoing any storylines or questing unless they have too. What about when all these players reach 50 (max) then someone wants to come along and start later? If this game is going to have children and a family tree type thing why not have specific birth months that give bonus XP or whatever other bonuses blows your mind. I think the overall thinking is many people want to play an MMO game but we all have many different life styles. Since we all want to play together the more organized it is the better it will be, the closer we will join and the more fun we will have.
"Since we all want to play together"
Ridiric wrote: » Here is the crazy idea people will love/hate. What if there was limits on progression based on realm time. Instead of making the overall goal level 50 for end cap make it level 20 during the first month of launch. Next month 30, 40 then 50 ect based on time lapse in the realm. Players who reach the cap maybe like "Well what is there for me to do now?" Alternate characters, crafting, dungeons based on level and getting level appropriate gear.
The word casual gets thrown around casually.