Marzzo wrote: » This is in my opinion a much better way to do things than simply giving the bounty reward to the last hitting player.
Sathrago wrote: » @Marzzo is this something that's already happening in the pre-alpha? I can't seem to find the info you are expanding off of.
neuroguy wrote: » Sathrago wrote: » @Marzzo is this something that's already happening in the pre-alpha? I can't seem to find the info you are expanding off of. Based on the recent livestream: https://youtu.be/pH5Yt-UfzyQ?t=237
neuroguy wrote: » This sounds like an awful idea that adds unnecessary complexity. Just add an assist on the kill, it's just like any other form of PvP. You already have to loot corrupted players that may have dropped their gear and you may have conflict with other bounty hunters for that potential loot. Although I suspect similar looting rules will apply here as world bosses (i.e. contribution based). The system already has room for drama, it doesn't need to be over-saturated with it. The bounty hunting system should act as a deterrent for corruption, no need to overcomplicate it.
Dygz wrote: » Pretty sure it's not in the current design. We should probably not add feature creep - already a full plate. Also...we'll have to wait until Bounty Hunting is implemented to know how it feels. Keep this in mind to revisit once Bounting Hunting is implemented - we can better evaluate then.