Dygz wrote: » It's Alpha One.
Terfin wrote: » Dygz wrote: » It's Alpha One. of course if alpha = everything is a placeholder, but there has to be some point of discussion or the whole thing is pointless.
Terfin wrote: » Well exactly why make it empty spaces? Why not make it more compelling? I understand that we will likely see changes to node advancement in certain areas, but correct me if I'm wrong, most of these places will be done now, finished at hardly changed for the first one or two years after release.
Shuiyn wrote: » i feel like alpha 1 is the best time to be bringing up these concerns, once alpha 2 and beta 1 release it may be to late to do anything about it
neuroguy wrote: » I agree with the critique. But I think only one biome is currently being utilized so that may be a big reason for why it feels same same. I also think the mountain ranges should not be traversable. For the world to feel large and pathing to matter, I think having traversable land masses (also some exhaustion mechanic to prevent swimming across an ocean without a boat) is important. Make the world feel large, make the bridges and roads that are build/developed when nodes level up matter. If I can simply walk up and over a mountain, if I can trivially cross every ocean and river, why do boats, bridges and the like matter?