Sathrago wrote: » Hard pass. The whole point of the open world flagging system is to allow players to interact with each other and potentially risk death to get your resources if they don't like you. Being able to farm rare or valuable materials and then immediately teleporting to a city will cause a ton of issues. In ashes you are at risk of losing something if you don't work to defend yourself. That's a core principle of the game that would be damaged with a hearthstone like feature.
Menda Goodbody wrote: » I know you want us to travel everywhere manually, and for the most part I agree. However, it would be nice to have a "once a day" recall to the nearest city/town/whatever. It would help friends gather up when they first login or let a player relax and log off for the night in town...
Grihm wrote: » No to the fullest. This is how it starts. Then... " but if we have that..i want this " and the snowball rolls down to the swamp.
Ramirez wrote: » 24h coldown stone would be ok, if you can only use it with your inventory empty
Dreoh wrote: » Why are we even toying with the idea of invalidating the core concepts of the game?
Vinny wrote: » It was my understanding that with Ashes they're aiming for a open-world where just by traveling back from a dungeon or resource gathering that you could discover something interesting that you never would have seen otherwise.
Grihm wrote: » Becoming a Jedi took between 6 month´s to a full year IRL time.