Azherae wrote: » Action combat allows for mobility to be a far greater part of the experience, whereas tab targeting usually means that moving is either unnecessary or in some cases outright silly to indulge too much in. (I am not a supporter of 'Action Combat' because I consider it an underdefined term, but almost all forms of it, the above description fits)
Azherae wrote: » it is partially because I see no situation where mobility is distinct from Tab target that I can't support the general idea of 'Action Combat'.
Azherae wrote: » it is partially because I see no situation where mobility is distinct from Tab target that I can't support the general idea of 'Action Combat'. It is also why I don't see a problem with a hybrid system. My understanding is that some people who want 'Action Combat' don't want it to be 'too easy' to target, and don't want 'just using Tab Target' for certain abilities to be effective (or 'as effective'). To be frank, I believe that people mostly don't understand what they want very well, and those few that do know some component they definitely want will push for not only that thing, but everything they are used to 'going with that thing'. The discussion is ongoing, it's up to you if you want to start another (I don't mean this to discourage you at all).
Dreoh wrote: » The entire reason I dislike basic Tab Target is because I don't like the skilllessness of it. There's no "I need to practice my aim", it's entirely "I need to practice the order I press buttons in". The latter being something extremely dull to me. I liken it to learning a guitar hero song, and every fight is just repeating that same guitar hero song every time forever. Granted I know tab target could be less about rotations and have all situational abilities, but nearly every tab target game is about rotations. The hybrid combat of GW2 and Wildstar had the best of both worlds. The mobile skill-based spells and the spells that could only be done via tab target. And they aren't rotation based (for the most part) I also despise the thought of leaving whether I win or lose up to RNG, even if it's minor. Dodge chance, accuracy change, etc. are all trash mechanics to me. I want to win on my own merits, not on the merits of the Mathf.Random() function.
Dreoh wrote: » The entire reason I dislike basic Tab Target is because I don't like the skilllessness of it. There's no "I need to practice my aim", it's entirely "I need to practice the order I press buttons in". The latter being something extremely dull to me.
nidriks wrote: » I played New World beta this weekend. It's not for me. I hated the combat.
Dreoh wrote: » I also despise the thought of leaving whether I win or lose up to RNG, even if it's minor. Dodge chance, accuracy change, etc. are all trash mechanics to me. I want to win on my own merits, not on the merits of the Mathf.Random() function.
nidriks wrote: » So, is it a younger generation thing? Are us old farts just out of luck now? Do I have to adapt? This action combat is not going away, is it?
Nerror wrote: » Dreoh wrote: » I also despise the thought of leaving whether I win or lose up to RNG, even if it's minor. Dodge chance, accuracy change, etc. are all trash mechanics to me. I want to win on my own merits, not on the merits of the Mathf.Random() function. That, however, is at the very core of an MMORPG. The dice roll. You are playing a character with his or her own stats that are separate from you the player. You are not playing an extension of your own player skills like you are in shooters.