DirtyMuffin wrote: » I'm not against using other games concepts but, if it becomes to much like WoW, then why not just go play WoW? The better option would be some unique. Say to get started in a class, they have a quest. Training with that weapon unlocks some sort of mastery rank with it. As in real life situations. I could learn boxing from someone but, if I don't put it to practice, it won't matter what I learned. The more I use that style, the better I get concept. This would be better in my opinion for player progression and dedication. Still offer a rock, paper, scissors role to each but, limit it by weight. The more you carry the harder it is to do anything. This way if someone wants to mix up their roles by covering multiple areas, then they will have to work on both sets and never be a master of either. Makes them useful, but limited to their abilities. If that makes any sense.