Hi Ashes team and community,
Thank you again Ashes for pushing forward and providing hope to the MMO genre. I personally see the hard work and the feedback from the Ashes team.
I have a few recommendations on some systems for improvement if not so in the works already: From playing Ashes Alpha and New World Beta.
(Note: no point in reinventing the wheel. If a system is working or another game has a good system use the idea and improve upon it. )
1. PVP scaling, what I mean is that a level 10 can still have fun and enjoy open-world PVP and content without getting one shot from a level 50. New World seems to be testing this but it's not even close to where it should be.
How I envision this scaling and why I recommend it. For example, I am a level 20 and want to enjoy the PVP content of the game. My friends whoever are let's say 40+. I want to join them on PVP content. With proper scaling, I want to feel as if I am actually participating in the fight. I don't want to join the PVP and be useless and getting one-shot or doing no damage. I feel proper scaling and balancing. Will give a chance for all players to be engaged in all levels not just end game.
Example:
- level 20 skills player = 50 not so skilled player
- level 20 skilled player < 50 skilled players ( medium advantage)
- level 20 not so skilled player < 50 not so skilled player ( low advantage)
This will give a skilled player a fighting chance.
2. Skill tree for weapons, after playing the new world beta. I like the idea a lot of having separate experience for your weapon skill tree. You get rewarded for the time spent using that weapon. This will also give more character customization.
If Ashes has:
- Class Skill trees
- Augments
- Passives
- Weapon skill tree
This will give such huge customization and variety. Almost no two characters being the same. Giving a player the uniqueness and feel like they have made the class for them that no one else tried. (Downside Balancing might be hell, sorry

. but I am sure the Ashes team can put the time to balance the classes)
3. Crafting and Storage, to be frank, the new world's crafting system is fantastic. I love the idea that crafting pulls from your storage and inventory. Makes it so much easier and crafting less feeling of a painful task. Having crafting experience and the compass to locate material is fantastic!
The downside which ashes can improve on is the usefulness of the gear. For example, the Gear should eventually break and you need to craft a new set. Or can be dropped/looted. This will make the end game ongoing. So you just don't have the best in slot and that's in crafting is useless as the new world has it right now.
Also having others help with your crafting without just trading and hoping they won't run away with your gear. Like going to a player's armory and giving them your resources and they have to make the chest piece. Or adding a gem to your weapon going to a player's jeweler shop and they have to insert the gem. Almost like going to the shop looking for the item they can craft and inputting the resources and money and then come back and check if the weapon is made or are the resources are still in the shop and you can pull out if no progress is made.
I hope this finds the intrepid/ Ashes team.
Note: This is just my recommendation and ideas after playing past MMOs and currently playing Ashes Alpha and new world beta.
Thanks again for all the hard work! Keep it up!