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Suggestion: Weapon dependent combat style
Potato Basket
Make it so the equipped weapon determine the style.
Lighter weapons like daggers, one hander swords etc use the free unrooted combat style while heavy two handed weapons use the rooted style
Maybe let it be altered through crafting
There could also be a trade off between dps and movement, the heavy rooted weapons deal more dps while the lighter unrooted weapons are more nimble
If not then maybe only the last heavy basic combo hit should be rooted and deal more dps for the price of bein rooted
Thoughts?
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Comments
JustVine
I wouldn't mind if wand kept free movement, but maybe didn't have weaponskills.
Dygz
I don't like the current implementation regardless of melee weapon type.
Wands are currently kind of OK.
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