Darknezzz wrote: » Let me explain. We know the top of the competitive guild content will be the castle sieges, a 250 v 250 battle. So.. we will have 5 castles, one guild dominating one castle. Just with this information we can see that we will need AT LEAST 1500 competitive players per server to occupy the five castles
Noaani wrote: » Darknezzz wrote: » Let me explain. We know the top of the competitive guild content will be the castle sieges, a 250 v 250 battle. So.. we will have 5 castles, one guild dominating one castle. Just with this information we can see that we will need AT LEAST 1500 competitive players per server to occupy the five castles This is false logic, or perhaps a misunderstanding on your part. Castles don't "require" a 250vs250, that is just what the initial goal is for a cap on sieges. They can be done with fewer people.
Darknezzz wrote: » I understood it, but the ideal would be the guilds attacking and defending with their full power
Noaani wrote: » Darknezzz wrote: » I understood it, but the ideal would be the guilds attacking and defending with their full power It would be ideal, but as it is not necessary, that means any calculation of how many people are needed to fill and compete for castles is a futile act. It is also worth noting that the 250v250 is only the initial target. They want to bring that up higher, with up to 500v500 being the actual eventual goal.
JustVine wrote: » The size is intend to make it so that no 1 guild can hold it alone, and encourages bigger intra-social coordination. Big guilds will have an easier time, but they will need to pay attention to various community factions to pull it off.
Darknezzz wrote: » JustVine wrote: » The size is intend to make it so that no 1 guild can hold it alone, and encourages bigger intra-social coordination. Big guilds will have an easier time, but they will need to pay attention to various community factions to pull it off. Yeah, this encourage interation, but castle sieges its not a mandatory content. The guild who holds the castle has some advantages and that's it. I'm afraid that most people think that the logistic and the hard work involved in organize a siege it's just not worth. ''Oh, ok, that guild has a castle, i don't care, i don't need one, let me join some 2s arenas''
mcstackerson wrote: » Darknezzz wrote: » JustVine wrote: » The size is intend to make it so that no 1 guild can hold it alone, and encourages bigger intra-social coordination. Big guilds will have an easier time, but they will need to pay attention to various community factions to pull it off. Yeah, this encourage interation, but castle sieges its not a mandatory content. The guild who holds the castle has some advantages and that's it. I'm afraid that most people think that the logistic and the hard work involved in organize a siege it's just not worth. ''Oh, ok, that guild has a castle, i don't care, i don't need one, let me join some 2s arenas'' This is kind of the risk with any content. Castle sieges give you at least a dragon mount and the taxes of the castle's region so there is at least a major incentive right there do to them. There are probably some other perks that haven't been fleshed out yet. Most people don't have to worry about the logistics, that's what the guild leaders have to do.
Enigmatic Sage wrote: » Noaani wrote: » Darknezzz wrote: » I understood it, but the ideal would be the guilds attacking and defending with their full power It would be ideal, but as it is not necessary, that means any calculation of how many people are needed to fill and compete for castles is a futile act. It is also worth noting that the 250v250 is only the initial target. They want to bring that up higher, with up to 500v500 being the actual eventual goal. They said they were hoping to but there is no promise for the 500 vs 500. There could over 2000 entities with particle effects going off etc Considering the amount of entities, particle effects, polygon usage etc it could just turn into a nightmare. Large scale PvP tends to turn into zerg wars and AOE spamming. With hard CC currently in design, sounds like a shit show of griefing.
Noaani wrote: » Enigmatic Sage wrote: » Noaani wrote: » Darknezzz wrote: » I understood it, but the ideal would be the guilds attacking and defending with their full power It would be ideal, but as it is not necessary, that means any calculation of how many people are needed to fill and compete for castles is a futile act. It is also worth noting that the 250v250 is only the initial target. They want to bring that up higher, with up to 500v500 being the actual eventual goal. They said they were hoping to but there is no promise for the 500 vs 500. There could over 2000 entities with particle effects going off etc Considering the amount of entities, particle effects, polygon usage etc it could just turn into a nightmare. Large scale PvP tends to turn into zerg wars and AOE spamming. With hard CC currently in design, sounds like a shit show of griefing. Indeed - it is the eventual goal, not a guaranteed target for them to hit. In terms of performance in combat like that, Intrepid have already said they are going to use standard character models - this could potentially cut the number of character models needed to be loaded in to the game from several thousand down to perhaps 12 (four races with two genders each, and a few generic pet/mount models). Also, the game should be playable without particle effects on at all for people that want to do so - so they should be able to outright turn them off in such large scale combat. If so, I am sure you can see how these two factors combined could potentially improve performance to more than acceptable levels.