Cypher wrote: » Don’t like it. Your solution to “maybe we won’t see a metro with X racial aesthetic” is essentially “we will probably only see X racial aesthetic in this region because it has a disadvantage in the other regions”. Just leave it alone and keep it totally free-market and unbiased. I guarantee you will see at least one node of each race on a server.
Dygz wrote: » 9 races and 5 Metros. It's very likely some servers will have race that never gets a Metro. That's one of the great things about Ashes. Servers will be different. To regain their ancestral homes, they are going to have to "fight" for it with population. That is a key part of Ashes "PvP" conflict.
VmanGman wrote: » There are also talks from Intrepid that a node of a certain race will give some kind of benefits to players of that same race.
Dygz wrote: » *meh* I am planning to play a Vek that is not a citizen of a Vek Metro. You can be a Kaelar and live in a Vek or Empyrean Node if you prefer their architecture. I don't understand what is meant by "a vote against the very thing you moved there for". Different Mayors in different Node Types will have different governing styles. I have a feeling Mayor choosing architectural style is not going to be an option - too challenging to code. But... we shall see.
HumblePuffin wrote: » While I know this is a different direction than you are going, this made me have the idea that maybe we can have little parts of the metro that become influenced by lesser represented races. Example: the metro is primarily Vek, but a bunch of Tulnar get apartments in the west side of the metro and we end up with Tulnartown in that area. If you want those authentic fried grubs and mushrooms you head down to Tulnartown.
Sathrago wrote: » This might be a low key great solution. Instead of the entire town being taken over, We can have districts for various races that are influenced by how many were in the contribution at the time of the zone leveling up.
Unkempt Foliage wrote: » I think variety is important. Whether it be racial districts, a soft lock on starting areas, or letting players choose which node theme there quest xp contributes to separate from their character race.
Dygz wrote: » I guess you will just have to play to see for yourself, but... Those extremes are highly unlikely. That's not the way the numbers work.
Dygz wrote: » Nothing strengthens your point.