Vhaeyne wrote: » I play most games at near max zoom and/or increased FOV. I prefer as much situational awareness as possible so that myself and everyone I play with can be as effective as possible with the limited time we have to invest in games. I could feasibly be calling to limit "min zoom" because I don't want to deal with other players purposely sabotaging themselves and their teammates by limiting their own situational awareness and thus their effectiveness. I see it as a selfish choice that can waste other players time for the sake of immersion. I am not asking for that. Instead, I am just asking for a reasonably large amount of max zoom, like many other leading MMORPGs. Some people are going to want to play the game zoomed out and others are not. As strongly as you may feel about limiting camera zoom. Many others prefer not to be forced to play with a limited prospective.
Enigmatic Sage wrote: » I never really enjoyed the full zoom out personally. Some people go to the extreme and do the birds eye view making the game a 2D perspective which changes everything in the game play. I for one prefer having that element of not being able to know who is exactly sneaking up behind you until you're like, oh shit! It's like have a virtual peripheral blindness while increasing immersive environmental ambient play.
Vhaeyne wrote: » Enigmatic Sage wrote: » I never really enjoyed the full zoom out personally. Some people go to the extreme and do the birds eye view making the game a 2D perspective which changes everything in the game play. I for one prefer having that element of not being able to know who is exactly sneaking up behind you until you're like, oh shit! It's like have a virtual peripheral blindness while increasing immersive environmental ambient play. Funny, you mention the 2D perspective. Shumps are one of my favorite game genres... Maybe that is why I enjoy it so much. There is a really simple solution to peripheral blindness that no game devs seem to want to use. Allowing other entity models not to be rendered when they are both behind your character model and using sneak. I don't care about immersion, but balancing sneaking to work with different perspectives should not be hard.
Enigmatic Sage wrote: » @Vhaeyne oooh but you could have a cone/wedge starting at the shoulder blades, and depending on the angle of it, you can create a blind spot that acts like an invisibility shape that anything passed through it would just become transparent until out of the cone/wedge.
Enigmatic Sage wrote: » but then if they allow the camera to have a free look mode where it's not anchored behind the character, would you still want it based where the character is facing, or the camera.
Vhaeyne wrote: » Enigmatic Sage wrote: » @Vhaeyne oooh but you could have a cone/wedge starting at the shoulder blades, and depending on the angle of it, you can create a blind spot that acts like an invisibility shape that anything passed through it would just become transparent until out of the cone/wedge. That is sort of what I was thinking. Humans have a large FoV if you include peripheral vision. I think it's something like 200ish degrees. Slightly more than 180 degrees, for sure. Just using that sort of cone would work. Enigmatic Sage wrote: » but then if they allow the camera to have a free look mode where it's not anchored behind the character, would you still want it based where the character is facing, or the camera. This is actually close to an issue new players encounter in FFXIV all the time. When your character model is facing a "look away" mechanic, they think that looking away with the camera will work, and it doesn't. The character must be looking away. You just have to learn to be mindful of where your character is looking. Or you can just click the right mouse button to align your character's view with the camera like most MMOs.
JustVine wrote: » Yeah Vhaeyne's comments renforced in me my perception that a lot of Intrepid's texture work is going to go to waste. Kinda sad but mostly because they assumedly spent a lot of money on it as its continued development. Why spend a lot of resources on graphics when half your population is going to zoom out as far as possible and another quarter is always going to say your game looks terrible anyway (partially as a result of streamers also using max zoom.) I am grateful they did personally as the look and feel is largely why I am invested. But I am probably a minority.
JustVine wrote: » Im glad you feel the resources are worth improving 1% of your experience. You never struck me as that kind of person.