Aeleanael wrote: » I quite like the "lose affiliation" idea you're talking about, it sounds good. Although this could lead to some abuses (ex : joining mercenaries in order to attack a parent node of your own node), I think the general concept is nice!
Conrad wrote: » You're a mercenary. You don't give a shit who you work for as long as you get paid. People will abuse anything and everything so no point in cutting cool content
CROW3 wrote: » Hm… I think this would be interesting, as long as to become a mercenary you would have to renounce your citizenship to a node. We’d probably need a high enough benefit to take on that risk. A mercenary can’t have two masters.
SirChancelot11 wrote: » How about instead of citizenship you can't join a guild. Being a mercenary would just be a job you still need a place to stay, I still want to build a freehold... Being a part of a guild would mean I have allegiance to someone... Being a mercenary just means I'm a freelance worker for whatever guild wants to hire me for whatever job they're looking to do.
wherediditrun wrote: » SirChancelot11 wrote: » How about instead of citizenship you can't join a guild. Being a mercenary would just be a job you still need a place to stay, I still want to build a freehold... Being a part of a guild would mean I have allegiance to someone... Being a mercenary just means I'm a freelance worker for whatever guild wants to hire me for whatever job they're looking to do. Merc guilds? I mean, what if I want to hire an army, like Swiss guard, not just a few commoners to help with the muscle. And allegiances can be based on monetary relations. I mean if you have a long term business deals with one of the clients, just because someone paid a bit more you won't be jumping ship. Bad for the business long term. So yeah, mercs absolutely can have allegiances. I don't think think we need a separate label for them. Just make the systems and players will sort it out themselves how they want to play the guild and how to organize around those systems.
Conrad wrote: » Thing is, if you give it a specific system, you will force ppl to interact more.
wherediditrun wrote: » Conrad wrote: » Thing is, if you give it a specific system, you will force ppl to interact more. Accessibility increases usage. Yes. What I mean by systems is that player who's looking to hire for someone shouldn't have to go to discord channel or yell "Looking for hire' in trade chat for an hour to get it. Have a separate UI, like a city notice board at the main square or something.