CROW3 wrote: » Lightning. High winds. Flooding. High heat / cold. But the big one to me is darkness. There’s night outside which with moonlight or ambient light can help with. And then there’s the ‘dark dark’ underground in caves and dungeons. Here’s where torches and demi-human vision ranges (e.g. dark vision, infrared, untlravision, etc) can be awesome.
Dygz wrote: » The underground will most likely have glowy lichen and shrooms. We will be using floating mage stones for light - probably not torches. I think Ashes won't have dark vision, etc.
George Black wrote: » Holes. I want to see holes so that people dont race on mounts mindlessly. Fall in and die. Mountains, jungle covered ruins (aztec, mayan), underground areas with holes leading to the depths of the earth. Holes. Death holes.
George Black wrote: » No I dont.
SirChancelot11 wrote: » George Black wrote: » No I dont. Yeah, I know Be a lot cooler if you did tho Can you imagine questing around down there just to have player bodies rain from the sky hit the ground and die 😂😂
CROW3 wrote: » But the big one to me is darkness. There’s night outside which with moonlight or ambient light can help with. And then there’s the ‘dark dark’ underground in caves and dungeons. Here’s where torches and demi-human vision ranges (e.g. dark vision, infrared, untlravision, etc) can be awesome.
Xerheart wrote: » Diseases/Player debuffs: This is another tricky one, because my first though is: "I've traveled 10 mins out to a rare dungeon, I spend 30 mins clearing it, almost to the boss, but a plant gives me a disease that makes it impossible for me to clear the boss. So I travel 10 mins back to the nearest village, get cured, travel 10 mins back again to the dungeon and I'm clearing it again, just for a crystal to smack me with another debuff." I think you see where I am going with this. Spending more time travelling to cure the debuff than fighting the dungeon mobs would suck imo. I think there is a tough balance of making impactful debuffs. IE: Maybe to combat me having to travel back and forth to a dungeon 50 times to dispell the debuff. They make the debuff weaker, but then its more of an annoyance and not a mechanic. I think the debuff/disease just needs to be rare, or make it so when you cleanse the debuff you are immune for the next X minutes etc.
Camthetrashman wrote: » Like if you use a weapon that deals fire damage, the fire damage might be lower when it's raining. Or maybe in winter, a bad snowstorm would effect caravan and certain mount travel speed. A lot could be done with this idea
Ironhope wrote: » This deserves a topic for itself. Lets make it.
Wyborn wrote: » I could see a lot of people trying to intentionally get diseases and spread them around towns just to see people die like they did in wow.