Hey guys,
I've had an idea and i'd appreciate your opinion on it. I Cross-post it from Reddit, as there are a lot of people here who aren't there and the other way around.
Just a quick idea I have had in regards to player transportation, "faster travel" and the need for fast travel through family summon.
What if, there was the possibility for players to write on a "transport board" and open a contract stating:
- Current Location: Node A
- Target Location: Node C
- Payment: 500 Gold
- Provide a check-mark, that allows the player to choose whether they can only be transported by
- family
- friends
- guild members
- alliance members
- everybody
Then any player, that feels the contract to be worthwhile or is trading towards the general direction of Node C would be able to Transport the Player (both while on- or offline) from Node A to Node C and automatically receive the money in the payment upon completion of the contract.
This would:
- allow players with a tighter schedule to spend less time with dreaded travelling when all they want to do is play with their family/friends.
- make the community experience a little bit deeper, rather than replying on some sort of scuffed fast travel options with unnecessarily complex regulations
- provide the ability for players to bring along their friends for the joint adventures while they are offline, so you can enjoy the game together once they are online
- could easily be started through the Mobile connection they are planning for farming purposes/market stand purposes etc. So players without access to their PC are able to request a transport, when their friends on discord determined what they want to do tonight.
- Could tie into the existing economy of taming/breeding/crafting by requiring carriages, special type of mounts, Saddles
- build upon the existing economy and exploration focus by providing a life skil / job that combines both.
- can be designed virtually abuse-free
Possible problems and potential solutions:
What if someone picks up the player and never delivers them or leaves them stranded at a location.
Easily circumvented by the offline player character only actually moving from Node A to Node C upon fulfillment of the contract. If the driver tries shenanigans, the player would simply log in back at Node A, no harm done.
Transportation of goods / risk-less travel for corrupted and normal players- Inventory would have to be void of location-bound materials
- Corrupted wouldn't be allowed to use this service
What do you think?