https://youtu.be/tVWJQY8K8NY?t=1824 (roughly 30 minutes in)
I noticed that contrary to what the wiki suggests, we see that nodes in the node map simulation don't lock out adjacent nodes until they are tier 3 / village level.
From the
wiki:
Neighboring/Adjacent nodes from Expedition (stage 1) upward block the growth of their immediate neighbors. This is intended to be tested in Alpha-1.
And indeed in the Alpha 1 they worked that way. In the simulation they seem to have changed that to only start locking out adjacent nodes from lvl 3. We see a lot of adjacent lvl 2 nodes in the simulation, so they are at least toying with that idea. Maybe they'll test that system in Alpha 2.
It also means we potentially end up with all nodes being active on a server. Not citizen-wise obviously, but there will still be merchants to sell stuff to. Realistically I am sure some nodes will atrophy again, unless Intrepid is really good at spreading out content to all ZOI.
And just for fun I started writing down some area names/biomes from the map in no particular order. There are a couple I can't quite read. Some mountains and what looks like Alp-something.
- Fjords
- Iceland
- Redwood Forest
- Tropics
- Badlands
- Riverlands
- Volcano
- Jungle
- Desert
- Tundra
- Taiga
- Swamp
- Grasslands
- Magical Forest
- Ancient Forest
- Asian (?)
- Icy Glacier