Gh0stSK wrote: » I’d say I agree with the counters here but can anyone tweak it to make it work instead of shoot it down? How has it failed before and what could be changed to make it work? To start, maybe some of the skill passes over as a baseline for other skills. So.. you start a little higher with swords even though you’ve never used one, because you’re really good with axes (hand weapons in general). IMO.. The new content should be hard when it first drops!
daveywavey wrote: » Gh0stSK wrote: » I’d say I agree with the counters here but can anyone tweak it to make it work instead of shoot it down? How has it failed before and what could be changed to make it work? To start, maybe some of the skill passes over as a baseline for other skills. So.. you start a little higher with swords even though you’ve never used one, because you’re really good with axes (hand weapons in general). IMO.. The new content should be hard when it first drops! I think as Noaani suggested, it'd be better as an addition to the levelling system, rather than a replacement. I remember in the Guild Wars expansion Nightfall, the further along the main questline you were, or the more of a certain type of enemy you killed, the better your Rank in the Sunspear Title Track, and as your rank got higher, you'd get a bonus to your damage against the main questline enemies. If it was going to be in-game, it'd need to be something like that. Nothing too big, but a small boost just to give you a slight edge. It'd be super interesting if, on selecting a small increase to a certain type of creature, you also had to select a small decrease on a different type.
Khronus wrote: » I think it would even be pretty badass to be able to semi tell what a player is doing based on their title. A whole raid of players passing by using the "destroyer of dragons" title would instantly make me notify the guild that our enemy is heading to a raid. Don't know if this would break immersion for some but it would be a feature I would enjoy.