Marcet wrote: » Honestly, I like the idea, but Im not any connoisseur on game balance and I can imagine some people would have strong disagreements with you.
bigepeen wrote: » I want bards and clerics with full tab targeting, as they are primarily support characters. A lot of people want easy or less precision-demanding classes anyway, and a lot of healers don't think of themselves as precision aiming players, so I don't think there would be much resistance to this. DPS classes could get full action combat with ranged DPS requiring actual aim and precision. I think part of New World's initial success is that the fps style aiming is very popular with a huge portion of the gaming audience. If New World were full tab targeting, the game probably would've been dead at launch. Summoners could maybe be a hybrid. With summons being tab target, and everything else being action.
I want bards and clerics with full tab targeting, as they are primarily support characters
SirChancelot11 wrote: » What would anyone think about it being tab Target for skills and action for Auto attacks and actively weaving the two?
truenoir wrote: » You can't really make it class specific cause like shadonsol said then you limit people who want to play other classes but be able to utilize a non action combat system. But even so trying to throw both systems into the game has some negatives. So I understand people commenting on action combat vs tab targeting. In action combat your targeting is based on skill shots and aiming at targets. Dodging is skill based and monster interaction is completely different. Instead of monsters targeting you based on a tab target "follow you around like its sliding crossed a linear plane. They target your body but actions are not 100% never miss. This allows the system for "aiming" and "dodging" to be utilized. Currently the way action combat feels in Ashes is that when your playing action combat "dodge" can't really take place because when you side step monsters follow you and continue to attack side stepping with you. So the game doesn't really feel "great" for action combat feels like you might as well just play tab target so you never "miss" a target. Allowing the use of tab targeting for monsters and pvp just means that you don't have to skill shot your always gonna hit a target unless we go around giving a "timing based dodge Invincibility frame" to all dodge actions. I think the end of the day its gonna come down to just scrapping action combat and sticking to to tab targeting and just allowing certain skill shot skills to pull you into a 1 skill button moving radical like laying down a meteor blast or something. But the two systems don't work well in the same world without significant differences in monster combat. I know the reason why tab target was favored as well its because it's much easier to code you don't need to program hit boxes and physics mechanics for every skill. You just need math skills for distance of monster, damage sounds and effects. Also don't have to worry about latency issues like you do with say how New World came out and ping over 200 can cause you to miss hitboxes. Can't miss with tab targeting unless the target is outside of the hitbox range in which the client will just say you aren't close enough. And enough players from world of warcraft and other games know tab target well. Action combat is just the new flavor that came with games like Tera Online and Archeage. The Action combat part of it really is only really good for the combat in pvp in here but even still why even bother if you can tab target and never miss a person because you've locked onto them. The only way to make someone favor switching to out of tab targeting is making tab target work from a "only when infront of the character" type of view. Target character = when target is in front of player. ^ This would make it so during pvp tab target users can't lock onto someone using tab targeting and always hit targets. Overall I think its gonna just come down to scrapping action combat since the game really is programmed for more the tab target play style and not attempting to do some hybrid system that obviously won't work. Only dodging you really need to do is dodging static effects from bosses when a boss targets the floor. There's currently no advantages to playing action combat other then causing yourself to be stressed and frustrated because its useless vs tab target style monsters.
gaganu wrote: » I want bards and clerics with full tab targeting, as they are primarily support characters me too, tab targeting is a proven mechanic over the years and is effective
Zeyd Arthurn wrote: » gaganu wrote: » I want bards and clerics with full tab targeting, as they are primarily support characters me too, tab targeting is a proven mechanic over the years and is effective and so is action combat, I don't get why it's always the tab target fans that want to phase out action combat but if the action combat fans acted the same way they would get spammed with angry reactions