ptitoine wrote: » What I would like to see. Is a quality upgrade after X numbers of crafting. So people can recognize the talent of the said crafter and buy his item over someone else. Like build your crafting reputation. Having some special effects on foods, Special enchant on armor/weapon. These kind of thing that would make you buy something over another
getpatxi wrote: » I apologize for my low level of English and use a translator
McShave wrote: » Ashes of Creation's crafting might be among the most in-depth and expansive crafting systems we will see from any MMO. We know that Intrepid is looking at Star Wars Galaxies for crafting systems inspiration, and from what I hear that game did it very well. We will definitely see players or guilds that will be known for their Master level Professions (in either gathering, processing, or crafting). Since not everyone can do everything, it will be nice for the community to create codependencies. As Noanni said, crafting and professions will definitely be a community deal, especially towards the highest level crafting. Not only will you need masters in all 3 disciplines, you will need coordinated groups to defeat the most difficult PvE encounters (well, technically PvX, but loot comes from the boss). One aspect I am looking forward to the most is the economic side of professions with local resources, node types (scientific node will be best for crafting), and trading through the caravan system. Lots to look forward to for those into more stuff than just the combat 👍