maouw wrote: » Controversial: Secondary Archetypes It would allow them to define the base archetypes strongly, see how they play out over a long time, then have a clearer vision of how far they can push the secondary archetypes as a later expansion. (Plus, imagine if they have a World Event that unlocks Secondary Archetypes for everyone. AMAZING)
CROW3 wrote: » I’d delay bards. /ducks
JustVine wrote: » I am shocked Maow didn't say Tulnar.
JustVine wrote: » Tl;dr: Naval is too much a core part of their economic plan relative to their planned geography. The underdark has none of these problems and complexities.
Noaani wrote: » Perhaps there are a dozen or more tunnels between the continents, making trade between them fairly easy, and ships not really necessary. Then perhaps those tunnels collapse for "reasons", cutting off that easy trade, and creating the need for ships where before there was no need.
Noaani wrote: » JustVine wrote: » Tl;dr: Naval is too much a core part of their economic plan relative to their planned geography. The underdark has none of these problems and complexities. While this is potentially true, there is also a massive disparity in the amount of work each would require. The underrealm is basically just a tile set and some level design. There really isn't much more to it than that. It isn't necessary, but it also isn't hard. Naval combat is a tile set (or several tile sets), vehicles, and a second combat system with it's own gear, crafting and classes (this is my reason for putting it at the top of my list of game features that I would hold back -- it is in itself an undertaking as large as some AAA games). The point about the economy needing access to both continents is valid, but the underrealm could be the answer there. Perhaps there are a dozen or more tunnels between the continents, making trade between them fairly easy, and ships not really necessary. Then perhaps those tunnels collapse for "reasons", cutting off that easy trade, and creating the need for ships where before there was no need.