Please take this poll on whether or not you'd prefer to have your character reside in a Freehold or an Apartment:
http://poal.me/umjfss
Thank you!
Now, onto the post.
Player Count.
A very trusted content creator told me some time ago that sustaining even something as small as a Village (a Zone 3 node) would take hundreds of active players contributing towards this endeavor. I did some math and even if we were to assume that all 103 (there is really 118) nodes were Zone 3 (this isn't possible) and each required 300 players to sustain. This is an active server population of roughly 31,000 players.
Let's dig into this a bit more. If we assume that each type of Zone is an order of magnitude larger than the previous one.
Zone 1 - 3
Zone 2 - 30
Zone 3 - 300
Zone 4 - 3,000
Zone 5 - 30,000
Zone 6 - 300,000.
This is obviously incorrect. It is far too many for any MMO, let alone any game, and so it's not realistic and probably not what Intrepid has in mind. Now let's aim for something more conservative. Again, using that Zone 3 value as a baseline.
Zone 1 - 3
Zone 2 - 30
Zone 3 - 300
Zone 4 - 1,200
Zone 5 - 2,400
Zone 6 - 4,800
This seems a bit more realistic, but is it really? No, and I'll explain and show why. According to Intrepid, each Zone 6 (Metropolis) is meant to have a Zone of Influence that comes in at around a massive 20% of the map. This means that each Metropolis holds dominion over roughly 20 nodes. And this is of course setting aside castles. Assume that the values I have here are correct. I know for certain that Zone 3 (Village) one is the approximate number given by Intrepid per the content creator. See below for what I mean.

This is a very rough mockup, but it shouldn't be altogether too far off if the server is extremely healthy. I need to state this again: if the server is extremely healthy this is what we can probably expect to see in each region. This comes out to a total of just under 18,000 so let's just round it up to 18,000. Now we know that there are five of just such regions in this example,
bringing the total up to 90,000 active players. That's a lot of players. Especially if you consider that every node's zone level is crucial. Intrepid has said they all provide different things in the chain up and down, so even a node that is ranked 1 is important.
However, if we cast aside the idea that a Zone 3 (Village) will need several hundred active players to sustain itself then we can make the numbers anything we want. A particular set that maybe even comes close to matching what Intrepid's own supposed aspirations are for server sizes; which I'll get into below. And it's this (as brought up in this thread by Azherae):
Zone 1 - 0
Zone 2 - 4
Zone 3 - 16
Zone 4 - 64
Zone 5 - 256
Zone 6 - 1024
This brings the necessary threshold for sustainability all the way down to roughly 11,000 active players across the entire server working on nodes. That's pretty decent, but not so excessive that it makes you question the feasibility of the feature. Still, I haven't exactly explained why this isn't realistic. Even if it's as low as 11,000 or as high as 90,000 active players (not concurrent) on a server. These numbers are big (gargantuan even), but not out of the realm of possibility. Especially if Intrepid utilizes a very small number of servers. Small being half a dozen to a dozen. Intrepid themselves have stated that they plan on having servers start at around a registered player cap of 15,000 each which is then gradually increased to 50,000 over time. This isn't infeasible. No, what's infeasible is the size of the map.
Map Size.
As we know the map for Ashes of Creation (not including the Underground) is roughly 500km by 500km. This may seem large, but veteran MMO players will know this isn't a groundbreaking map size. To put this into context: 500km by 500km is about the size of Phoenix, Arizona. Once more, in theory, this should work but Phoenix is a major metropolitan area and much of it is occupied in a manner befitting of one, rather than an expansive setting of various relatively undisturbed biomes and large sections dedicated to PvE. Consequently, what this means is that the towns, villages, cities, etc. won't be to scale. The vast majority of players will have to subsist within apartments so as to not overtake their land allowance. This, however,
is absolutely not going to be satisfactory for most players when given the choice between an apartment and a home. In fact, I am going to place a poll to try and gather supporting data to show this.
What this all means is that the living areas within the game won't be nearly so large as to support the number of people required of them and that the actual size of servers will need to be much lower in order to allow for the game to operate as intended (large areas undisturbed, PvE zones, metropolises that can't possibly be to scale with real-world cities, etc.). What I suspect is that Intrepid is going to have to rework these values massively when Alpha 2 occurs and they get some genuine data that supports this situation. I also believe that servers, as a consequence, will have fairly low player caps when compared to the potential 90,000 that we might otherwise see. Now, when I say low, I don't mean just a few thousand, but rather perhaps 5 to 15,000 with much lower active player requirements. This would solve a lot of infrastructural network issues for Intrepid and also balance the scale of the map with the number of players they might expect to see.