One of the scourges of modern developers. On the one hand, they can be understood: computer technologies are developing very quickly, and games are being made for a long time. Besides, professional optimizers are very expensive. On the other hand, there is such a thing as "compatibility". And when games slow down and have other problems, even on powerful computers, it doesn't look very respectful towards the players. I hope the developers of this game will pay due attention to this aspect. Just not two years of beta test, please, like the "Rift"

)))) Although it must be admitted, "Rift" just "flew" on the computer, even in massive fights one hundred to a hundred for the world boss. Well, I want to say that one of the things that brought the World of Warcraft success is optimization - a huge coverage of the computer hardware of the players.
And finally, I would advise the company to introduce an analytics department, which would be engaged in predicting the consequences of this or that decision, if there is none yet. Well, or at least always remember that it is the players who feed the producers, and not vice versa - it is very important to keep in touch with the players, especially when you have already become a huge corporation. Poor Blizzard ...
In general, I wish you not to step on the same rake, but to be wise and learn from the mistakes of others. Good luck for all of us

))