Sathrago wrote: » Well that's just how some combos work in Archeage, If someone is sweaty enough they will find that combo in any game that has meaningful level and gear progression. The argument here is that some players are dedicating more time and energy to the game and using said time and energy they destroy casual players. Not everyone can be a winner my friend, they put the effort into the game and life is not fair, they have more time to play. I am sorry if that seems unfair to you, but that is not something that can be addressed without serious damage to the foundation of the game. See, if they are going red to do it they risk jail time. If they are attacking the enemy faction, well that's the side you signed up against so go call your own sweats or start playing the meta pvp builds. Now for how to take this in regards to ashes of creation, I believe this same exact thing will happen here and no amount of brain power will devise a way to balance out pvp during the level experience. We also have the corruption system as a way to deter one sided fights like that, as if someone can kill you as quickly as you describe in ashes, that means the person is either too high level, or flagging red against you. They are risking quite a bit to attack you, so either go on you way, defend yourself, or even take up bounty hunting yourself to make sure your player experience is not so one-sided.
JamesSunderland wrote: » Archeage main source of character power gap is definitely gear disparity, i would say gear in Archeage represents about 85%-95% of players power. Archeage Early Game and Mid game is a one-shot fiesta as people heavily invest in their weapons first and mostly neglect their armour, Hybrid builds aren't very viable so most people either go full glass cannon or Tanky AF also the overall Time to Kill in AA is fairly low. Steven has said that gear has approximately a 40-50% influence on a player's overall power in the game and that Time to kill will be around 30-60 seconds. So i believe such power disparities because of gear on same level characters to the point of one-two shots(other than glass cannon vs glass cannon) most likely won't be a thing in Ashes.
Noaani wrote: » In Ashes, there is an added corruption penalty for killing a non-combatant that is a lower level than you. This is all that is needed to deal with this issue, imo.
CROW3 wrote: » Noaani wrote: » In Ashes, there is an added corruption penalty for killing a non-combatant that is a lower level than you. This is all that is needed to deal with this issue, imo. Agreed. I’ve been playing the Mortal Online 2 beta - which is open world pvp with full loot. I’ve been testing with Ashes in Mind. There is a tangible fear in MO2 that really prevents most in world interaction. The presence of a corruption system would be a huge help to improve these interactions.
truely wrote: » yea, I'm sure corruption may have lots of loopholes so lots of testing will be needed
Luthienstorm wrote: » "One of the things I noticed which could be a huge issue in ashes is having power gaps that are too large between more hardcore players and casual players in an open PvP environment. I still think the advantage should be there but just not as much. My experience in Archeage trying to farm and then getting 100 --> 0 in 1-2 seconds over and over was a very unfun experience." An MMORPG is "in game balanced on" gear, level, and skill. It might have been fun for you but it was probably fun for them. Games in essence are a battle of wits, discovery, and optimization in a "safe place". (As in your decision doesn't get you killed or ruin your life) Steven's time to kill time avg was 30-60 seconds. Most people want a power gap...they just want their power gap to be on the high side. That's how most people make decisions. People think their decision is the most "right" or brings the most utility. MMO's aren't mean to be "balanced", just fair. Corruption should deal with the killing over and over part. Let's be realistic though there are people who are going to have a 10% better gear, knowledge, and build. If they kill you in 20 seconds or straight up counter your build decreasing kill time to 15...that's just the way it is.
JONTA wrote: » Thought all the hardcore mmo players wanted this ? I've got more time so my stuff is better or have I been reading the wrong forum ?
truely wrote: » JONTA wrote: » Thought all the hardcore mmo players wanted this ? I've got more time so my stuff is better or have I been reading the wrong forum ? Sure there are some nerds that enjoy just destroying people with gear advantage but the actually good players prefer good gameplay and challenge. I'm sure recking people is enjoyable for a while but even that gets old and franky from what I saw in Archeage just leaves a highly toxic community is all thats left which means it's always in small game territory.
Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs.
Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother?
truely wrote: » Noaani wrote: » Barrakus wrote: » HOWEVER: There are caveats. PvP must be primarily skill driven. I should not be running around ripping players apart who are the same level as me as a button mashing novice who doesn’t understand my class or how to play it just because my gear is better than theirs. But if gear doesn't make a decent difference, what is the point of progressing via gear? If you are not trying to progress via gear, what is the point of playing? And don't say "fun". If all a player wants is progression-less fun, then are myriad lobby based or other non-persistent games for them to play. the entire point of a persistent world in terms of gameplay is progression. So, if there is no progression, why bother? It's having the gear difference too high between players, no one said there won't be any gear difference! I would say new world gear differences is actually a healthy amount for all its flaws. When PvPing you don't feel you lost combat just because of gear differences.
JustVine wrote: » The point of an open world mmo is immersion and your actions having an impact on the wider world and your neighbors. Lobby and instanced games do not offer this. Progression is a seperate part of the puzzle entirely.