CROW3 wrote: » Two posts got me thinking. Tyr’s post about ‘Road’ clothes, and a sub conversation on Sunboy’s post on quitting - what I’ll call ‘swarm ganking.’ In MO2 (and similar full-loot games), hiding is a perfectly reasonable strategy to protect the last few hours work gathering in the wilderness. Even seeing one player out in the world can trigger an immediate fight or flight response. Seeing a group of players just means hide. If you’re in the open, you just plan on dying. So here’s the idea: allow players the ability to craft biome-specific camouflage costume that could help visually blend (e.g. not make invisible) a character into the background. Maybe it could also hide the character name tag (BIG benefit). I’d add a few constraints. I think you could only craft camouflage for biomes you’ve spent time in. This may be an ability only rangers could have. These costumes could be BOE or BOP depending on balance. Since it’s a visual advantage not a mechanical advantage you could still take action while wearing the costume, but the nature of movement would make you easier to see. Obviously, these costumes could also be used aggressively for ambushing others, but I don’t see that as a real OP issue. It’s not going to give a single player an overwhelming advantage in combat once they have been targeted. I haven’t thought it all through - so curious what you folks think.
CROW3 wrote: » Ha! Camouflaged mule too!