maouw wrote: » I have some thoughts to add about dailies too: Why are dailies not fun? For me, the fact that dailies are arbitrarily assigned yet they have the highest payouts is what makes me feel chained to them. I wonder if you replace the arbitrary nature of the way dailies are handed out into player-directed setup quests, would this change the "fun-ness" by putting the player in control, and adding a sense of anticipation? Concrete Example: Player goes to local Node noticeboard to sign-up for the 3pm shift to patrol to the east. Player has optional sidequests to forecast the patrol shift, and prepare accordingly. Player can also schedule a caravan to leave the node at 3pm heading east. 2 birds with 1 stone. I dunno if I'm making any sense, I just think that if you let players "set up" their quests, it might reverse the damage of dailies.
CROW3 wrote: » Connecting crafting to the node advancement is always a good idea.
bloodprophet wrote: » https://www.youtube.com/watch?v=mMvubbX-SHg 1:55
George_Black wrote: » A series of Node Contribution Dailies. Wood, metal, stone food. These dailes can be easy to complete, take you around town as to make the node look alive and a chance for people to run into each other at blacksmiths and such hubs inside the city walls, as well as lumber camps, mines etc etc outside of the nodes. The rewards can be a unique daily currency that works on a daily vendor in which players can find unique civilian cosmetics, nothing that impacts competitiveness. In addition, the node can be strengthened EVEN MORE due to players handing in raw and processed materials (as to include gathers and crafters), as well as progress and lv up, thanks to these daily quests. Obviously, this will be an addition to the current design: players building the nodes. Some people can't get organized, some are afraid of interacting with other players, some think that they might slow down others. These dailies will be the ez, solo method to contribute. Players that are more keen about their node will have an extra activity. It is also solo friendly and social, without the need to be hardcore. Something that everybody can do and actually impact the game, with the addition reward of a currency unique vendor access and titles according to the progress a character in undertaking those dailies. Competitive players may not choose to partake, without missing out on anything, without gaining anything. I for one doubt that I would ever ever choose to do these dailies for the good of the node, or for the civilian or furniture cosmetics found in the daily vendor, purchased with the daily currency. I can only imagine myself doing a bit of them if I am waiting for some1 to log in and I cant be bothered to set out on an adventure, or have nothing that I need to craft. May as well help the node progress. What do you thing? And happy new year to everyone.
SirChancelot11 wrote: » Your idea of dailies sound like 'questing' in new world.