akabear wrote: » Just a thought, in other games there are often shouts out for particular grade/level crafters etc. so wondering if it would be considered a valuable thing to have in the in-house guild menu that lists all guild members to have a table along side player name, level, rank level in the clan menu/screen and also show selective skill stats for others to see?
Azherae wrote: » but it skews behaviour when a guild has something like, a single max level blacksmith who doesn't play that often but likes their flow, and then recruits who are just wandering in.
Nerror wrote: » Not by default, but as a toggle, sure. It should always be up to the individual what info they are sharing with others, that isn't readily obvious by looking at the character.
Noaani wrote: » Nerror wrote: » Not by default, but as a toggle, sure. It should always be up to the individual what info they are sharing with others, that isn't readily obvious by looking at the character. While this is true, joining a guild is - as far as I am concerned - making that choice. Why would anyone be in a guild they want to hide their crafting ability from?
Nerror wrote: » Noaani wrote: » Nerror wrote: » Not by default, but as a toggle, sure. It should always be up to the individual what info they are sharing with others, that isn't readily obvious by looking at the character. While this is true, joining a guild is - as far as I am concerned - making that choice. Why would anyone be in a guild they want to hide their crafting ability from? Again, that's up to the individual. It's not up to you or me or anybody else but them to decide. Joining a guild is not a contract to sign over everything about you or your character.
mcstackerson wrote: » I don't see why you would want to hide this. I'd go a step further and say your guild members can see what you can craft.
Noaani wrote: » Your crafting ability is not everything about your character - but i would argue that joining a guild IS signing over everything about your character. Your guild is who you fight for, and who fights for you. Wanting to hide something as basic as what items you can make from these people is just odd.
AOCHype wrote: » Having your stats freely available to everyone allows people to right click your character and be reminded oh yeah, I need XYZ and you fulfill that need. Do this for me.
neuroguy wrote: » You have a very narrow vision of a guild and what function it serves.
JustVine wrote: » Spies
Noaani wrote: » neuroguy wrote: » You have a very narrow vision of a guild and what function it serves. In a game like AoC, where anyone can attack you at any time, and where you are only able to join a single guild at a time, very few guilds are going to exist that are not there to fight for each other. The kind of player that isn't joining a close knit guild, or a guild of top end players, is the kind of player that most needs their guild to fight for them. People that join guilds that do not do this will soon learn their mistake and rectify it.
Noaani wrote: » AOCHype wrote: » Having your stats freely available to everyone allows people to right click your character and be reminded oh yeah, I need XYZ and you fulfill that need. Do this for me. If you are the kind of person that would obfuscate how you are able to help out those people that fight for you, then you are the kind of person that would say no when those people that fight for you ask for help. neuroguy wrote: » You have a very narrow vision of a guild and what function it serves. In a game like AoC, where anyone can attack you at any time, and where you are only able to join a single guild at a time, very few guilds are going to exist that are not there to fight for each other. The kind of player that isn't joining a close knit guild, or a guild of top end players, is the kind of player that most needs their guild to fight for them. People that join guilds that do not do this will soon learn their mistake and rectify it.
AOCHype wrote: » May I ask why you see it necessary to see everyone's skills? Especially considering you're in such a tight knit group.