Dygz wrote: » Keep it fairly simple. I'd rather it not feel like a job.
Sathrago wrote: » If going fishing irl feels like a job for you then you just dont like fishing at all. He didnt even describe something difficult it just has more than three choices you can make.
CROW3 wrote: » I've always seen fishing as an indicator of lifeskill depth in an mmo. Which is funny since I don't really invest time in the fishing skill itself - it more or less ends up being a black jellybean test. That said, I think FFXIV found the best balance (of mmos I've played) of active / inactive fishing. I like the mixture of bait v. lures. I like the fishing guide & log. I like that I could just cast and reel in if I want, or I can use a number of active abilities to get larger / more rare fish. I also like that I don't have to hunt for the lure/hook as in wow. More active fishing mini-games like those in RDR2 and Far Cry 5 are interesting like once, but are so tedious I don't pick it up again.
Nerror wrote: » In real life we have J hooks, circle hooks, offset and non-offset hooks, lures, topwater lures, jigs, bucktail jigs, different types of leader, bobbers and weights, all kinds of different types of rods and reels and lines and the list goes on. Then there's different bait too obviously, like different types of fake bait, cut bait and live bait. Chumming is a thing too. The bait, hook, leader and line are usually the most important parts of RL fishing gear. The rod less so in comparison. The MMOs I have played focused mostly on the bait and the quality/rarity of the rod, not all the other stuff. Those of you who enjoy fishing in MMORPGs, do you prefer to keep the simplicity of the fishing gear to what we usually see in these games? Or would you like a deeper and more complex fishing gear system that closer mimics RL fishing?
Voidwalkers wrote: » there should also be a minigame for filleting a fish