Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
item loss on death
Gankez
Member, Alpha Two
so.. im not sure what the plan is for losing items on death but i would suggest looking at asheron's call's system.. basically when you died you lost x items based on your level. the items lost were based on the value of the item. so what youd end up with was a bag full of high value items such as bracelets..that way when you died you didnt lose your actual gear. ive been red and playing pvp mmos for 22? years now and ive yet to find a better system. there's a few reasons this system was amazing imo. first, when you killed someone it was kinda like a slot machine. you never knew if that person was having a bad day and had just died a couple times, lowering their death item total and giving you the potential to snag some real nice gear. because of this there was always a bit of a rush (like gambling) when you killed someone. secondly, it allowed people to take risks with pvp, ie they didnt NEED to win, because they werent gonna lose all of their gear on death.. like you do with full loot games. Because of this i feel the urge to zerg wasnt as high. also full loot vs AC's system, allows for gear to actually matter. it allows for a diablo style loot system with randomized gear. obviously this system is appealing..if you look at games like Diablo and POE you can see its popular enough to keep people grinding and trying to get better and better gear. the gear can be balanced by adjusting its value:stats..meaning having top end gear would also require much higher value death items in order to keep said gear... and yea.. idk.. just a thought.. figured id throw it out there and see what people think...also..
Darktide RIP
Darktide RIP
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