A mount sink is 100% necessary for a few reasons:
- There are two professions used to create mounts (taming and animal husbandry), both of them need to stay relevant in the end game.
- Mounts do not really degrade in any meaningful way for these professions, vs something like a sword which requires the blacksmith to repair it.
- About 1 month after release the "common" horse will most definitely be the LEAST common mount in the game and might as well not even exist, the "rare" and "uncommon" mounts will be everywhere.
- Every player will have a complete zoo after a few months, new players that are trying to learn these professions will be totally useless because only the few AAA+ professionals will be relevant.
We really just need an incentive to release mounts back to the wild (or a reason to grind them up for resources if you have no feelings).
The simplest way to do this is actually to implement a little reality: I don't currently operate a zoo mainly because I can't afford to feed 1000 animals every day.
A requirement of a bushel of hay a week for a common horse and something more obscure for the rare mounts would solve all of these problems. If you don't feed them they will simply be too hungry to carry your sorry arse around, wait another week and they will escape to go and find their own food.
Mounts that are up for sale on the market would not need to be fed by the seller, that would make it so that this mechanic is not a block to the economy but actually drives more sales, many people like to change up their mount every so often.
I'm looking at you Russell Brand.
This actually improves the
whole economy, not just the mount professions because we could have things like an aquatic turtle that requires certain types of fish (adding synergies with the fishing profession) and a ram that requires some kind of alfalfa (or something from herbalism) and the uber horse that only eats special oats (from farming). A common horse would have something extremely common and cheap like hay, to make it the easiest mount to keep for people that just want to move a little faster and aren't too interested in the aesthetic side of it.
If you really wanted to maintain a zoo you still can, it will just cost more and require getting obscure food in some cases, which in the end will only help support the economy.
Other methods of mount sinks are not so great. I don't think outright killing of mounts in PVP or PVE is great as a sink because of the griefing factor involved. I also dislike the aging mount or timing factor because of how it takes agency away from the player. I suppose a hard limit of 3 or 4 could simply be imposed but this then stops the people who do actually want to operate a menagerie, it also loses some of the useful economical bonuses proposed above.
I am interested to know if there is any problems with this or any other ways around this?
(Edit 6 Feb to state the top 4 reasons a little clearer, it does not invalidate any rebuttals or their counters from later in the thread)