GraphicalElm wrote: » I'll keep this very short and concise. Aside from participating in the Alpha 2 or Betas, what do you think the best method of selecting a Primary (and thus secondary) Archetype will be based on PLAYSTYLE?
mcstackerson wrote: » Watch youtube videos from other people who played Alpha 2 and betas. I'm not against a test the class feature. I think that once we play the game and understand how the augments affect the different classes, this will be easier to figure out. Right now we have an idea of how it works but don't understand the full extent of how they change abilities.
GraphicalElm wrote: » I agree. I essentially think it's "too early" as the classes are still begin developed but I'm hoping I can glean this information from Alpha 2s or Betas in order to be fully informed come launch. I want to know what the class I hope to put 10k hours into will feel like prior to leveling the character to that level to reach Class status.
CROW3 wrote: » We can always go with the Ultima VI model of choosing an archetype based on a survey of your personal values.
Talents wrote: » I mean, how did you find out what classes you liked in other games? Most other MMOs don't have a "test class" function before making your character.
Taleof2Cities wrote: » GraphicalElm wrote: » All that said, remember Alpha-2 and Beta testing is not "just playing the game". You'll have to do your part in submitting regular and candid feedback ... especially when the devs call for functional area and spot testing. Totally. My hope, in this aspect, would be to give feedback on this small aspect of the classes
GraphicalElm wrote: » All that said, remember Alpha-2 and Beta testing is not "just playing the game". You'll have to do your part in submitting regular and candid feedback ... especially when the devs call for functional area and spot testing.
Vaknar wrote: » Since you'd like to see a trial system: What are some features you think would be important for a system like this? Have you seen other games do it well, which ones did you like the most and why? Do you think there are any cons to a system like this?
Voidwalkers wrote: » Vaknar wrote: » Since you'd like to see a trial system: What are some features you think would be important for a system like this? Have you seen other games do it well, which ones did you like the most and why? Do you think there are any cons to a system like this? I think the weapon trial (tutorial?) system in Monster Hunters series did it pretty well. In MH different weapon essentially plays like a different class. And in every MH game there's usually an NPC you can talk to, then he ports you to an arena, puts you in standard starting gear for that weapon class, and pits you against a just-right-difficulty monster, and gives you advice as you fight it. The one in Monster Hunter World's probably a good reference point.
Atama wrote: » CROW3 wrote: » We can always go with the Ultima VI model of choosing an archetype based on a survey of your personal values. With my luck I'll end up as a Shepherd. BAAAA!
Vaknar wrote: » A trial of Classes (combination of two Archetypes) is not something we have shared much information on. Currently, we'd like players to explore the various Archetype combinations through gameplay. Since you'd like to see a trial system: What are some features you think would be important for a system like this? Have you seen other games do it well, which ones did you like the most and why? Do you think there are any cons to a system like this?
Dygz wrote: » My expectation is that during Alpha 2, and possibly Beta 1, we will have days where we are dev-boosted to Level 35 or more so that we can play around with Augments and the Class system. Could be that Racial, Religious and Social Org Augments will help you build the "Paladin" you want to play, even if you don't choose the official Paladin class (Tank/Cleric).