TeemEmurica wrote: » The ocean being confirmed to have its own variety of content I think just adds to how much FUN a Merfolk race can bring to the game. Imagine being a pirate Merfolk so you hire a bunch of Merfolk players with fast water mounts to ambush traders in route. Or maybe you can be a salvage crew that helps other players recover items lost at sea, for a fee of course. Who knows maybe the salvager hired the pirates for easy customers.The point is I and my buddy think that Merfolk should have a true consideration into becoming a race at some point. Let us know what ya'll think!
Talents wrote: » TeemEmurica wrote: » The ocean being confirmed to have its own variety of content I think just adds to how much FUN a Merfolk race can bring to the game. Imagine being a pirate Merfolk so you hire a bunch of Merfolk players with fast water mounts to ambush traders in route. Or maybe you can be a salvage crew that helps other players recover items lost at sea, for a fee of course. Who knows maybe the salvager hired the pirates for easy customers.The point is I and my buddy think that Merfolk should have a true consideration into becoming a race at some point. Let us know what ya'll think! Why wouldn't players just use the Aquatic Mounts that are already planned to be in the game? They'd be faster than a racial passive.
Sylvanar wrote: » Anything that merfolk would be used to achieve can be done to the same degree using an aquatic mount and naval content. Introducing merfolk would come with a lot of complications wrt to balancing races. Tbh it makes little sense to do this else it would have been done at least once in the hundreds of the MMO released till date as it won't serve any purpose past the novelty of it.
Birthday wrote: » Lore-wise I see it as a problem to include an aquatic race which is on par with all the races we have now because supposedly all the races are made out of the ancient gods who split themselves up in tiny pieces thus creating all the races. We still have some lore missing and some gods unrevealed so with new information we'll get to theorycraft more. It's hard to believe that all the gods split and not a single one of those gods wasn't a aquatic god. It's even harder to believe that if there was an aquatic god his splitting up would have created only the Nikua(I mention them because they are the closest to sea-related race we have right now).
Birthday wrote: » even harder to believe that if there was an aquatic god his splitting up would have created only the Nikua(I mention them because they are the closest to sea-related race we have right now).
TeemEmurica wrote: » So, I was talking to a buddy of mine and got onto the discussion of aquatic races and why you never see them in MMO's.
rikardp98 wrote: » I haven't played that much DnD or know that much about it, but apparently Merfolk exist in DnD lore and according to the DnD 5th edition wiki Merfolk can breath air. "All merfolk can breathe air or filter oxygen from the water, and they can walk on land or swim with equal ease." Since Steven is a big fan of DnD I can see Merfolk being added in a future aquatic expansion. Similar to Tulnar that fled to the Underrealm, Merfolk fled to the underwater-realm, or something like that?
Dygz wrote: » rikardp98 wrote: » In D&D, Tritons became a player race 15 years after launch. Also... Ashes needs to avoid scope creep as much as possible. I agree with avoiding scope, which is why I was thinking the Merfolk could be an "Expansion/Update" race later down the line. Also with the race reveals we have seen so far, I believe Intrepid would do the race justice in aesthetics at the very least. Can't say anything on feel because well I haven't played the game.
rikardp98 wrote: » In D&D, Tritons became a player race 15 years after launch. Also... Ashes needs to avoid scope creep as much as possible.