MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not.
Snale wrote: » What about people who fully intend to keep their word and complete the task, but get PKed on the way and fail? Seems like with this logic, the system would give the person a demerit because of another player's actions?
Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name.
MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name. In that case, the reputation of the hired person would decline dramatically and everyone would know that they should never be hired.
Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name. In that case, the reputation of the hired person would decline dramatically and everyone would know that they should never be hired. How would their reputation decline?
MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name. In that case, the reputation of the hired person would decline dramatically and everyone would know that they should never be hired. How would their reputation decline? by contract, the contract of the employer and the employee. If I hire someone to ensure the proper development of what I need, I would have clauses such as: -Pay at the end of work -Pay 50% at the beginning and the other 50% at the end. -Only give reputation+ if the contract is fulfilled 100% -Etc If there will be trade missions with caravans, I think it would be interesting to hire bodyguards or security or people who can ensure good transit for my caravan, for that reason a contract with a person with a reputation that suits my needs would be good.
Snale wrote: » I 100% would rather reputation be word of mouth than an automated system that is easily abused.
Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name. In that case, the reputation of the hired person would decline dramatically and everyone would know that they should never be hired. How would their reputation decline? by contract, the contract of the employer and the employee. If I hire someone to ensure the proper development of what I need, I would have clauses such as: -Pay at the end of work -Pay 50% at the beginning and the other 50% at the end. -Only give reputation+ if the contract is fulfilled 100% -Etc If there will be trade missions with caravans, I think it would be interesting to hire bodyguards or security or people who can ensure good transit for my caravan, for that reason a contract with a person with a reputation that suits my needs would be good. Do you realize both how hard this system would be to develop, and how easy it would be to abuse? Player reputation is not something Intrepid should get involved in.
MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » Noaani wrote: » MybroViajero wrote: » An honest reputation MMO player is guaranteed to deliver what he says, while an MMO player with a dishonest reputation will not. This kind of reputation can not be quantified in game. If I manage to complete all of those missions you talk about, I am still able to tell you that I will protect your caravan, but will instead give your location to friends and refuse to fight. Your system for measuring "reputation" is really just a faction grind with a different name. In that case, the reputation of the hired person would decline dramatically and everyone would know that they should never be hired. How would their reputation decline? by contract, the contract of the employer and the employee. If I hire someone to ensure the proper development of what I need, I would have clauses such as: -Pay at the end of work -Pay 50% at the beginning and the other 50% at the end. -Only give reputation+ if the contract is fulfilled 100% -Etc If there will be trade missions with caravans, I think it would be interesting to hire bodyguards or security or people who can ensure good transit for my caravan, for that reason a contract with a person with a reputation that suits my needs would be good. Do you realize both how hard this system would be to develop, and how easy it would be to abuse? Player reputation is not something Intrepid should get involved in. Well, it's just an idea since I was doing a mission in another game and a person who needed help asked me if I was qualified to do that mission and if I could help him. I was not qualified, anyway I helped him and we lost everything.
MybroViajero wrote: » That reputation would be only for very special missions, or for some style of advanced RP, not necessarily for the whole game but of course if you want to complete those "specific missions" or "advanced RP" you should have a very good reputation.
Goalid wrote: » Active servers are supposed to have a little over 10k players, with regions also splitting that population number. I would hope word of mouth would be enough for this reputation, and not need a game mechanic.