Veeshan wrote: » So i had a thought that there could be room for a pirate nation/node that functions slightly different than the current nodes we are getting the idea of pirate nodes (Could even have the occasional bandit one) is to add pvp hotspots where the kill penalty is either non existent or you gain much less corruption as a citizen im not sure how deferential the current corruption system is with punishing effects however i feel this system would provide pvp area's and hotspot where player can avoid if they dont want increased chance of being PK aswell as adding a hot spot for bounty hunting aswell.
Atama wrote: » Veeshan wrote: » So i had a thought that there could be room for a pirate nation/node that functions slightly different than the current nodes we are getting the idea of pirate nodes (Could even have the occasional bandit one) is to add pvp hotspots where the kill penalty is either non existent or you gain much less corruption as a citizen im not sure how deferential the current corruption system is with punishing effects however i feel this system would provide pvp area's and hotspot where player can avoid if they dont want increased chance of being PK aswell as adding a hot spot for bounty hunting aswell. No, sorry. Griefing will neither be supported nor rewarded in Ashes of Creation. The vast majority of players don't want it, and developers don't want it. The minority of people who want to run around killing newbies and teabagging them or whatever are going to have to look for a different game.
Veeshan wrote: » Atama wrote: » Veeshan wrote: » So i had a thought that there could be room for a pirate nation/node that functions slightly different than the current nodes we are getting the idea of pirate nodes (Could even have the occasional bandit one) is to add pvp hotspots where the kill penalty is either non existent or you gain much less corruption as a citizen im not sure how deferential the current corruption system is with punishing effects however i feel this system would provide pvp area's and hotspot where player can avoid if they dont want increased chance of being PK aswell as adding a hot spot for bounty hunting aswell. No, sorry. Griefing will neither be supported nor rewarded in Ashes of Creation. The vast majority of players don't want it, and developers don't want it. The minority of people who want to run around killing newbies and teabagging them or whatever are going to have to look for a different game. Well i see it as opt in pvp since you can just not go into there area of influence and then it not an issue at all and it only be a small portion of the map. or you can destroy it and force it to go somewhere else. Steven does want pvp otherwise it wouldnt exsist at all it seems he just doesnt want griefing which i know alot of people want
Taleof2Cities wrote: » "Reward without risk is meaningless... " – Steven Sharif Your suggestion goes against this quote, @Veeshan ... by rewarding PK kills without any consequence. Not only would Intrepid not support it, nobody would be interested in that kind of PvP (except a niche crowd of PK players). There are other MMOs that support that kind of gameplay.
Atama wrote: » Veeshan wrote: » Atama wrote: » Veeshan wrote: » So i had a thought that there could be room for a pirate nation/node that functions slightly different than the current nodes we are getting the idea of pirate nodes (Could even have the occasional bandit one) is to add pvp hotspots where the kill penalty is either non existent or you gain much less corruption as a citizen im not sure how deferential the current corruption system is with punishing effects however i feel this system would provide pvp area's and hotspot where player can avoid if they dont want increased chance of being PK aswell as adding a hot spot for bounty hunting aswell. No, sorry. Griefing will neither be supported nor rewarded in Ashes of Creation. The vast majority of players don't want it, and developers don't want it. The minority of people who want to run around killing newbies and teabagging them or whatever are going to have to look for a different game. Well i see it as opt in pvp since you can just not go into there area of influence and then it not an issue at all and it only be a small portion of the map. or you can destroy it and force it to go somewhere else. Steven does want pvp otherwise it wouldnt exsist at all it seems he just doesnt want griefing which i know alot of people want You're proposing that it be an entire node. That's not going to be a small portion of the map. It's going to be a pretty big chunk, and has massive consequences on the way the game will work. And I don't see it bringing anything good, rather it will just be a shelter for toxicity. Please keep in mind, your post is maybe the 1,000th time this sort of thing has been suggested. Not only is the horse dead, the flesh beaten from it has fully decomposed and the bones are powder.
Veeshan wrote: » Taleof2Cities wrote: » "Reward without risk is meaningless... " – Steven Sharif Your suggestion goes against this quote, @Veeshan ... by rewarding PK kills without any consequence. Not only would Intrepid not support it, nobody would be interested in that kind of PvP (except a niche crowd of PK players). There are other MMOs that support that kind of gameplay. You would be correct there maybe having half the penalty but still relevant however this come down to how hard the corruption penalty is anyway, yes u want penalty however you also dont want to over penalty is which is my current concern, i like pvp however i dont grief. I just dont want it to go the new world route where they basicly removed any kinda of pvp or reason to pvp in the open world cause that to me creates a dull world.
Atama wrote: » No, sorry. Griefing will neither be supported nor rewarded in Ashes of Creation. The vast majority of players don't want it, and developers don't want it. The minority of people who want to run around killing newbies and teabagging them or whatever are going to have to look for a different game.
Goalid wrote: » Atama wrote: » No, sorry. Griefing will neither be supported nor rewarded in Ashes of Creation. The vast majority of players don't want it, and developers don't want it. The minority of people who want to run around killing newbies and teabagging them or whatever are going to have to look for a different game. Eh? The wiki says there may be rewards for killing bounty hunters although the source video was privated: https://ashesofcreation.wiki/Bounty_hunters#Corrupt_players_killing_bounty_hunters The whole hide and seek / PvP with bounty hunters system is also a psychologically rewarding system.
JustVine wrote: » Is it whiskey today then @CROW3 ?